Research tree, planning and pause

Started by LittleGreenStone, May 02, 2015, 09:43:22 PM

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LittleGreenStone

I'd really like to see a "research tree". I'd like to see it literally... ^^

I had to play for a while with vanilla to remember it, even though it is rather simple and not much to begin with, but some mods do, and perhaps later on Rimworld itself will have a more complex research tree(s) you have to go through to unlock further technologies.
Right now people can see only what's available, though some mods give a hint what it unlocks.

It would be great to be able to see what comes next, to pick the subjects(!) I wish to research and queue them up, so that my pawns doing the science will unlock them one after another, without having to tell them every time.
This could (and in my opinion, *should*) apply to not-yet unlocked researches as well, thus the need for a visible research tree.

Of course, especially this would require a pause button, otherwise people would have to open the overview's work tab to deselect/change the priority of research, every time, in order to stop them.



I'd like to hear your opinions.
Thank you

raybonr

I second that. While I have a lot of play time in vanilla I'm just now starting to dabble in Mods. Like whichever one it is that adds a full tech tree, I forget what it's called. It was a bit frustrating on my second play through that I had to keep look at my available production tables tab, then back to the research options to try and figure out how to get the specific crafting bench I needed.
     Then there's something like "Power IV" that has the prereq of Power III and ... something else, construction II maybe? It's a bit of a hassle to guess what to research to get to power 3 to get the steam generators. Also, you can't even build the computer chips to make the generator without the bench from Crafting 3.
    A user friendly tree that made it clear what items and future techs were unlocked would be great.