FearTech1

Started by hyperkiller, March 30, 2015, 02:18:47 PM

Previous topic - Next topic

hyperkiller

Was just looking through the files to get more familiar with modding, was going to make sniper turrets but I found the turret pack that someone else made. but while trying to figure out how the research works, i stumbled across this in the research. Its commented out so it ignores it and was thinking of un-commenting it, as soon as i saw this i laughed a little and was like, that's a little evil. lol
(still not sure how all this works out yet. like researching upgrades to take effect on items like that turret cooling, would like one to increase its range, health and maybe ones to increase doors opening speed and health and walls health and maybe fire resistance)
"<!--
  <ResearchProjectDef>
      <defName>FearTech1</defName>
      <label>fear tech 1</label>
      <description>Research new ways to inspire fear.</description>
      <descriptionDiscovered>You can now build gibbet cages to display the corpses of dead enemies and colonist troublemakers. Those that look upon them will feel intense fear and disgust. This is an ancient, crude, but and powerful device.</descriptionDiscovered>
      <totalCost>150</totalCost>
   </ResearchProjectDef>
-->"

SSS

This is something that was present in earlier alphas. Instead of the current mood bar, you had a bar that had happiness on one end and fear on the other. As long as colonists were leaning strongly toward one or the other, they would behave. So, for example, combat and dead bodies would make them extremely unhappy, but it would scare the crap out of them too, so they still worked as per usual.

Fear ended up being a bit useless, though. There weren't many ways to promote it, and even if you did mange to maintain it, it discouraged taking care of the colony in some senses since the fear would keep your colonists from caring about anything else... kinda useless and broken at the same time imo.

hyperkiller

ah alright, I started to play when it was either Alpha 6 or 7.

Coenmcj

Aye, it was removed long ago. There are a few of us individuals that are hoping for it's return however.. the modding community seems to be enjoying creating things to make colonists (Or prisoners) lives a living hell.
Moderator on discord.gg/rimworld come join us! We don't bite