Version 10 - Fires causing severe global lag.

Started by Jaldy, April 16, 2015, 01:40:25 PM

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Jaldy

In 9e, fires would only cause lag if you looked directly at them.  Now, if there is a fire (or multiple fires in my case), the game crawls to a halt, even when you're not looking at them.  This isn't even like the fire bug in 9e, this is something new.

Tynan

Can you post your output_log please? I really need it.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

kingbear1488

#2
I have seen this bug as well. seems to happen with large fires, 10x10 or larger, and only when game speed is above normal. Have not tried the new 10b release yet.

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Jaldy

#3
As requested:

Also attached my world.  You can find my save game here: http://tw.iownthiswebhost.com/Planeton.rwm

I only attached my world and save game because there are 4 major fires.  I'm sure you could reproduce this in developer mode, but it may have something to do with my stuff.

edit: video for great justice: https://youtu.be/nOTM8ojeEdg

edit2: Same in 10b.

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Tynan

Ok, looks like it's not really a bug, just a straight optimization problem (no errors in the log). I'll look into optimizing the fire further. Thanks.
Tynan Sylvester - @TynanSylvester - Tynan's Blog