Idea: Livestock/Animal Trader & Herding Mod

Started by mod3stmouse, March 29, 2015, 02:13:43 AM

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mod3stmouse

Idea: Trader that you can buy different types of animals from, especially useful if you want to get some muffalos on a colony that did not start with any.

Idea: Herding option -- ability to set a pasture for animals, and new skill under "Herding" or "Animal Husbandry" which allows colonists to corral animals into pasture area where they will then stay.

Idea: Taming option -- taming is a skill that needs to be researched, and upon learning it colonists have the option to use "tame" action on animals. Similar to how medicine has a chance to heal someone and a few tries are done at once.

Idea: Bait -- Bait can be used to increase chance of taming animal. Would a bait table be needed to craft different baits for various species (or just do them at regular cookstove)? Baits can be made from different materials depending on species -- ex muffalo bait might use corn but monkey bait could use fruit?

Idea: Saddle -- Saddle could be bought from an animal trader or crafted at the tailor (after the taming research skill has been learned). Saddle could be placed on ride-able animals for increased movement speed?? Iguanas would be a no, but maybe rhinos could also be ridden? Idk how feasible that is though.

Idea: Animal clothes -- just would be funny to see a muffalo wearing a hat or something.

Feel free to chime in with any more ideas for a mod related to animal husbandry.

Dragoon

I like the ideas ,except animals clothes no point unless it enhances beauty or we can milk the animals otherwise the clothing will get all bloody X_X. Jokes aside I only would have 1 question: When you a buy an animal it will drop down into a drop zone so how will you make sure it does not wander off or something?
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

OmG_PotatoeZ

Quote from: Dragoon on March 29, 2015, 05:34:31 AM
I like the ideas ,except animals clothes no point unless it enhances beauty or we can milk the animals otherwise the clothing will get all bloody X_X. Jokes aside I only would have 1 question: When you a buy an animal it will drop down into a drop zone so how will you make sure it does not wander off or something?
Maybe it could drop down in a crate and only be able to come out when you "activate" it. Maybe a lead or lasso to control the animal, I could see this being a pretty good "challenge" for am modder to complete. Maybe add a new wall which would just be a fence so that animals can't get in/out but people can jump the fence slowly or go threw a gate or something.

BBream

It is great idea. My colony always needed meat but it had few animal can hunt. I will implement it next to finish other mod.

BBream

#4
On working:
https://ludeon.com/forums/index.php?topic=12337.msg124276#msg124276

ToDoList:
Husbandry design (Finished. Need to debuging and balancing)
Taming(Caturing) design (On Working)
Trader bug fix
Other contens design - Dairy, Riding, Animal gear...

NocAdsl

1:for taming it would work like medicine some percent for 1 try of taming and maybe like per tries per day so you can't tame 10 muffalos in 1 day
2: the bigger animal, harder to tame it like muffalos are a lot smarter than squirrels
3: there is in one mod i can remember which one, fence for planting so we can use the same and maybe add the fence door...
4: herding on lasso or rope made of cotton or synthread.
5: bught animals came tamed with lasso or rope on them and can land in crade on special platform made for animals?
6: if you have bait like corn there is bigger chance to tame it
7: maybe auto feeder for animals?
8: new skill like animal husbandry?
9: maybe autobutcher where like it removes skin and meat but lose some percent of meat and skin i opposing to hand butchering of colonist?

ill add other ideas if i get any more :) but that is all i can help you with. i don't know how to mod or make textures or balance sry

edit 1: maybe you can work with auto hauling mod so animals can haul more items than humans?

BBream

Quote from: NocAdsl on April 26, 2015, 10:11:47 AM
-snip

1:for taming it would work like medicine some percent for 1 try of taming and maybe like per tries per day so you can't tame 10 muffalos in 1 day
   - Other kind of limit. I should consider later.

2: the bigger animal, harder to tame it like muffalos are a lot smarter than squirrels
   - It is reasonable. I should adjust breed-tick while balancing mod.

3: there is in one mod i can remember which one, fence for planting so we can use the same and maybe add the fence door...
   - You mean fence is needed for herding? Ok, but I think other mod provide the fence.
   Adding fence...

4: herding on lasso or rope made of cotton or synthread.
   - New equipment for taming. Taming or Capturing. I hope I can bring stun gun in skullywag's mod.

5: bught animals came tamed with lasso or rope on them and can land in crade on special platform made for animals?
   - I have made barn for it.

6: if you have bait like corn there is bigger chance to tame it
   - lasso and rope or lasso with corn? hmm... I like carrot. Carrot and donkey or mufallo

7: maybe auto feeder for animals?
   - Animal eat by themself. It don't need. But it need to sow glass or other crop

8: new skill like animal husbandry?
   - I consider this idea but now it is included in 'Growing'. It is kind of farming.

9: maybe autobutcher where like it removes skin and meat but lose some percent of meat and skin i opposing to hand butchering of colonist?
   - I just use designation so colonist will execute animal. But someone talk about meat packer. Should I make factory for butchey? hmm...

ill add other ideas if i get any more :) but that is all i can help you with. i don't know how to mod or make textures or balance sry

edit 1: maybe you can work with auto hauling mod so animals can haul more items than humans?
    Animal can mount cargo but I have no idea how animal can haul item.(They don't have capacity for manipulating.)

BBream

#7
Taming, Capturing
Lasso, Rope, Cattle prod, Cage, Monster ball, Talk with animal

How about 'Dairy'? milk, egg, cheese, wool. I think it is good for herding

Turtle Dude

#8
Quote from: BBream on May 03, 2015, 06:23:54 AM
Quote from: NocAdsl on April 26, 2015, 10:11:47 AM
-snip
...

#3:
The fence part, it would be more like creating an area, that for tamed/domesticated (hopefully spelled correctly) animals will feel better/safer in (Tamed animals can go berserk if they go hungry, feel unsafe, or attacked (if possible).

#4:
Melee version of the stun gun could be the cattle prod.

#6:
If you go beyond what is needed for the mod, maybe making each animal have a special food, for faster/better chances taming.

#10 (extra):
Is there a way to make the animals mount the Cargo causing it to be faster, or even maybe making a Wagon, that 2 things can mount (animal[mufflo], and colonists)? Allowing the colonists to do the hauling, but with a better speed than normal running.

BBream

#9
Hi, Turtle Dude! Nice to meet you.
I recommend to play this unfinished mod.
https://ludeon.com/forums/index.php?topic=12337.msg124276#msg124276

#3: About fence
It is too far but I can consider it for later. I saw someone that hate Insaned animal.

#4: Tools for herding or taming, capturing
Cattle prod? I have never heard it but it is good idea. I don't decide that herding need to be handled by colonist or not. Taming, capturing has higher priority. I can make some cattle prod.

#6: About bait
Hmm... Taming is not designed so I have no idea for implementation. But special food is still good idea.

#10: About cargo
I think it has way to make faster (hediff). It is valuable idea but I still find interaction between pawn and wagon and cargo mounted mufallo are difficult to implement. I hope I can implement it.