the necessity of heating

Started by gophertuna, May 29, 2015, 09:22:45 PM

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gophertuna

I've been playing tundra maps for a while now, so I've been playing around with various aspects of heating.

However, one thing I've started to wonder is the necessity of heating. If my colonist is going to sleep with his full winter gear anyways, is there a point in heating the rooms? Other than for growing crops and maybe the prison, there doesn't seem to be a negative.

It's one thing if the colonist takes off his parka in warm rooms, which would be nice since that would remove the work penalty. In order to do that right now would require too much of micromanagement.

Is there something else I'm missing? or perhaps something in the works?

laston

If it gets really cold.... like -50 °F... yes. Very much because cloths don't even protect that low...  But if you're in the 0° F range then you are right.

Blizz

Quote from: laston on May 29, 2015, 10:00:23 PM
If it gets really cold.... like -50 °F... yes. Very much because cloths don't even protect that low...  But if you're in the 0° F range then you are right.

Good clothes can and will protect super low.

But to OP; if you're playing in the tundra and you don't have amazing clothes? You should definitely build heaters.

I've played a few games on the middle temperate forest and I didn't need heaters until winter. It's all about the biome and how cold it will get.

Always remember to airlock your fridge and outside to prevent colder/hotter air from getting in! :D

AusTLaiN

you can replace parka with duster+tuque ( excellent or better )
It makes colonist to survive -40C and removes work penalty.
You need to craft it( tuque 20 work amount and duster 250, approximately), and recraft when it's damaged.
I played in tundra in A8,9,10. never built heaters in bedrooms.

Andy_Dandy

#4
Later in the Development process I hope to see colonists getting a mood malus for sleeping with all the clothes on, so that very cold tundra bedrooms ends up with something you regard as more of an issue.

PotatoOnStick

Quote from: gophertuna on May 29, 2015, 09:22:45 PM
However, one thing I've started to wonder is the necessity of heating. If my colonist is going to sleep with his full winter gear anyways, is there a point in heating the rooms? Other than for growing crops and maybe the prison, there doesn't seem to be a negative.

While i tend to play more in biomes where cooling is more required and to be honest while i have played in the tundra when it is too hot or cold even in there room. They do get a small penalty to there mood. For example a colonist with the nudist trait has a room next to the freeze and sleeps there, in his room the temperature is lower then his minimal comfortable temperature so because he slept in the cold he gets a negative mood change that stays with him for a day or so.

And on top of that you still have the chance of them getting ill form the heat/cold which if not dealt which can let them lose a limb/body-part or worse...

b0rsuk

1. Parkas have -10% penalty to work speed. Some jobs, like sculptors, are better off in heated rooms. In pratice, jackets seem to be enough for me.
2. Plants still need to be heated to grow.
3. You may not be able to put the right apparel on prisoners or patients, so heating is important again.

Generally I agree it's too easy to make cold/heat irrelevant with proper apparel. I won't be surprised in the slightest if Tynan makes colonists take clothes off for sleep, or apply a comfort penalty for sleeping in clothes. Jackets aren't much worse at combating cold than parkas, and have no work speed penalty.

AusTLaiN

Quote from: b0rsuk on May 31, 2015, 08:55:23 AM
1. Parkas have -10% penalty to work speed. Some jobs, like sculptors, are better off in heated rooms. In pratice, jackets seem to be enough for me.
-20% actually, power armor - 10%.You also need to not get slept on cold debuff.