A couple of questions about roofs.

Started by Frankenbeasley, May 18, 2015, 01:24:21 PM

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Frankenbeasley

I was hoping someone could tell me the answers to these two questions:

1) Is there any way to remove a thin rock roof without simply mining everything to the point where it is unsupported? I figure that, since we can mine and can construct roofs, we might be able to cut away the overhangs. There have been a number of times when I can't fit in that "last" wind turbine because of a couple of squares of TRR - and my compulsion for symmetry takes it very badly.

2) Is there a set, variable 'height' for overhead mountain or is it simply an absolute? I often like to remove small rock formations near my chosen base and it's quite irksome when I have a couple of squares of mountain left. So, if I keep mining and collapsing 'overhead mountain' squares, will I eventually rid myself of the fallen rock columns that form or is this simply a sisyphean task I'm taking on?
You live and learn. At any rate, you live.  - Douglas Adams

TLHeart

no way to remove overhead mountain.

skullywag

1. without mods no.
2. no, overhead mountain is infinite.

I think you would benefit greatly from my shaped charges mod:

http://www.mediafire.com/download/xspaovtmplu4914/ShapedCharge.zip

in a nutshell allows you to turn overhead mountain into thin rock roof, place another and detonate it and thickrock roof goes bye byes in a 3x3. (I think that the A10 version let me know if its not)
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Frankenbeasley

Awsomesauce! I'd offer you a fishy stick but, since we have no fishies, it'll have to be a boomrat bite.
You live and learn. At any rate, you live.  - Douglas Adams