Raids, Sabotages, Kamakazi and Assaults

Started by EarthyTurtle, November 29, 2013, 12:57:56 AM

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EarthyTurtle

So currently pirates raid and they have 1 single purpose. Cause as much damage as possible. It can end 1 of 3 ways:
-you fend them off successfully and they run away licking their wounds.
-you hold them off long enough that they just give up and leave.
-you get defeated.

but this gets pretty mundane quickly, eventually your just preparing for the same kind of attack over and over. But what if each time raiders attacked they changed their tactics? My idea is to add an additional 3 new modes of attack to the game, to keep you on your toes and add a bit of depth to raider attacks.

Raids- Raids are not like the ones that are currently in the game. This time pirates (raiders) aren't aiming to destroy you or cause as much damage as possible, but instead their trying to steal your resources. 3-18 Raiders spawn at the edge of the map (they don't drop in) will immediately head for the nearest stockpile area and attack anyone or anything that gets in their way. Their aim is to get in and get out as quickly as possible.

Once they get to the drop zone they will then pick up either food or metal from it, the first 2 raiders that arrive wont pick up any resources but stand guard while the others haul away your precious earnings. Each hauling raider can carry 50-75 food or metal so it's important that you don't let them get away with this. Once all the hauling raiders have picked up your resources they will head for the edge of the map again and the 2 standing guard will follow shortly afterwards (since everyone's got resources their gonna bring up the rear and .

You can still shoot them down and get your resources back but once they get to the edge of the map their gone and you will have lost your resources. They will stop their raid early once 50% of their troops have fallen and will give up once 5 minutes has passed. Raids are the most common attacks, usually the least deadly as well, their quiet easy to fend off if you have the right kind of defense.

Assaults - These are pretty much standard in game raids, Pirates drop in from capsules and prepare their attack, once ready they assault. These should be very infrequent, major assaults that can cause some very serious damage. Pirate Assaults can consist of anywhere from 10-50 raiders and are designed specifically to set the player back and cause damage to defenses. They will attack anything that they come across (besides animals, etc) and set fires where possible.

Their goal is to completely obliterate your colony and will only retreat if their numbers drop bellow 20%. They will not give up.

Kamakazi - Some what of an indirect means of of causing damage, sometimes raiders will disguise themselves as wandering travelers and get themselves arrested. What sets them apart from normal travelers is that they are strapped with explosives. They will look and act just like travelers until they get into their cell. Once their inside a cell they will detonate themselves (most likely while the warden is visiting them) and cause structural damage and fires. blowing holes in walls, causing the roof to collapse and possibly killing your warden in the process (if he is weak already). There is also a 25% chance that a pirate assault and a 25% chance the a raid will begin after this happens. 50% of the time nothing will happen.

It can be however prevented, searching prisoners causes a major negative happiness/fear modifier (negative fear debuff because it says to the prisoner your scared of them) to a prisoner however has a high chance (depending on how high your warden's social skill is) of discovering a bomb. If discovered the warden will incapacitate/kill the prisoner. The more colonists you have the higher the chance of the prisoner begin killed. This wont have a colony wide debuff like would normally happen if you executed a prisoner, instead it actually has a happiness modifier that makes your colonists feel safer that your able to identify these threats.

This event is uncommon, and the ratio between kamikaze wanderers and normal wanderers is dependent on how many colonists you have (it wont happen until you have at least 4 colonists). Additionally there is no announcement for this event, it's purely chance.

Saboteurs -  These are silent killers, there is no announcement for their arrival though it will mostly happen during the eclipse or at night and they will always arrive via the edge of the map to not draw attention to themselves. Their job is to come in and sabotage your powergrid and perhaps assassinate your colonists if they encounter one (you still get the message that a colonist has died or needs rescue). 60% of the time a saboteur will be an Assassin. Their easy to spot if you see them on the map (their name is still red and everything), but if you just so happen to be looking away at that particular time at the herd of muffalo on the far side of the map, they can sneak in unnoticed and cause all sorts of problems.

Their main goal is to cause overloads in your grid causing faulty conductors to go off around your colony or shut down Geothermal power generators. A saboteur once he has caused one of these 2 events will hightail it out of there as fast as he can possibly go while your colonists deal with the fires and damage caused. Once he has completed his task there is a 90% chance a pirate assault will happen and a 10% chance a raid will happen.

There will only ever be 1 saboteur, their spawning is rare.


So what do you guys think? Do you like the idea of more types of pirate attacks happening rather than the same type of attack happening over and over again?


windruf

like it.
but assault is not what normal raiders do. maybe sect?

and i really want artillery(even i have to point where it will shoot and it will take time before it hits) and multiple rocket launcher (even if it throws expensive rockets like there is no tomorrow) and sniper tower.

Untrustedlife

I love these ideas they would improve the game so much.
:)
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


Hey Guys, Here is the first succession Game of rim world for your reading Pleasure, it is in progress right now

LINK

parkourwalrus

I like all of the ideas here. Multiple types of raider attack would be cool, though there needs to b e one where a bunch of riders with shotguns use blasting charges to get into your base.  and one where 200 oafs charge with blunt pitchforks to steal your squirrels and lamps :P. And on a more serious note artillery would be awesome, instead of raiders just running into a killfunnel they might bombard it until it is no longer a kill funnel.

windruf

why so low-tek? just use orbital laser to whipe those pesky colonists out ;)

Untrustedlife

Quote from: windruf on January 08, 2014, 12:10:25 AM
why so low-tek? just use orbital laser to whipe those pesky colonists out ;)

Because in rimworld there are many many tech levels, and it is very improbable any group technological enough to wipe out the colony with an orbital lazer would care much about your pesky colony.
And ftl travel doesn't exist in the rimverse.
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


Hey Guys, Here is the first succession Game of rim world for your reading Pleasure, it is in progress right now

LINK

palandus

Well what about dropping a large Tungsten rod from outer space to kasplatter it. Or a Nuke. Or a flower pot turned into a Whale. If that doesn't kill the colony, then eating all that whale meat probably will :)

parkourwalrus


Untrustedlife

Quote from: palandus on January 08, 2014, 03:18:39 AM
Well what about dropping a large Tungsten rod from outer space to kasplatter it. Or a Nuke. Or a flower pot turned into a Whale. If that doesn't kill the colony, then eating all that whale meat probably will :)

I'd appreciate it , since i love the idea that we keep on topic.
Hitchhikers guide to the galaxy FTW. Though.
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


Hey Guys, Here is the first succession Game of rim world for your reading Pleasure, it is in progress right now

LINK