i just read ludeon blog coz am lazy af. anyways, a13 questions!

Started by keylocke, February 06, 2016, 09:27:03 AM

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keylocke

QuoteBrothers, sisters, parents, children, aunts, uncles and so on are all randomly generated. So e.g. your colonist's brother can appear as a refugee (or a raider!)

does this mean that in a long enough timeline, colonists would probably be forced to gank a crapton of their own relatives?

will there finally be a way to reliably "incapacitate" people?

coz kin-killing is probs gonna be a lifelong trauma. nega-feels.

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QuoteNew diseases with new mechanics.

are these new diseases gonna be tied to biome and other events?

ie : chances for asthma increases perhaps during a sandstorm event in a desert biome? or something..

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QuoteTons more in this system. But no kids (yet – that's a whole other ball of wax).

aww i wanted to have a colony for reals, not just a collection of random people i kidnapped. hahaha.

RickyMartini

Who are you asking? Tynan is probably the only one who could reliably respond, everything else is going to be guessing.

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will there finally be a way to reliably "incapacitate" people?

coz kin-killing is probs gonna be a lifelong trauma. nega-feels.

There are probably going to be some new negative family related thoughts.. I'm curious about it but we have no confirmation for this at all.


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are these new diseases gonna be tied to biome and other events?

ie : chances for asthma increases perhaps during a sandstorm event in a desert biome? or something..

Probably just new diseases, there's no clue for event-sensitive diseases. Though biome-sensitive diseases are already here.