Sieges more.... siege-like?

Started by Harold3456, May 04, 2016, 07:59:24 PM

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killer117

Quote from: hector212121 on May 05, 2016, 10:01:45 AM
How about catapults? They can fire chunks or slag, are more accurate than mortars(seriously, those things can't hit the broad side of a barn, much less a colonist), but only hit the spot they target? So they target buildings with the catapults.

You say this but theres always that lucky guy walking round outside ur base in a wide open area, the siege mortars havent even hit near ur base, then that lovely message appears.

Your colonist (enter unlucky name) has died of missing everthing.

And knowing this game, that was ur builder, crafter and fighter rigt there. But id like it if i could set up a castle like compound and instead of mortars the enemy use cannons and stuff, then the shots could hit and damage my outer walls, and when they do small skirmishing groups of the large siege party could move forward to assult the breaches. This means that you can outlast them with strong walls and defenses, but during the attacks you cpuld have multiple breaches with multiple attacking parties, making it very interesting. And the enemy could set up medical tents and sandbag defenses round ur base, and when a skirmish party takes enough damage, instead of running off map they carry thier wounded, coving thier retreat as they do, to get them to the medical tent/ temp building. This could allow sieges to turn into very interesting and long drawn out back and fro battles, keeping the player interested and on thier toes.
Whats Rimworld without a little cannabilism/ murder/ maniacs/ crazy tribes/ nasty pirates/ nutcase animals/ genocidal robots etc.