Allow flammable items to be used as fuel

Started by Jonofwrath, May 09, 2016, 08:17:29 AM

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Jonofwrath

If it burns it can be used for fuel instead of just wood.

This would be a more productive way of disposing of poor quality clothes (for example) than just incinerating them (I'm assuming the incinerator doesn't generate power - haven't used one!)

blub01

it actually uses power. nice idea, I second this.
Quote from: Zobaken on September 02, 2015, 12:37:37 AM
1. Please make people unable to move through deep waters. I don't like raiders cosplaying Jesus.

Hyena

There would need to be a way for the game to determine how much fuel-value each item would use. Preferably it would need to be formulaic based on its intrinsic qualities rather than a new tag, otherwise modded in objects wouldn't work.

Perhaps based on its weight and remaining hit points.

Jonofwrath


keylocke


blub01

Quote from: Hyena on May 12, 2016, 02:06:45 PM
There would need to be a way for the game to determine how much fuel-value each item would use. Preferably it would need to be formulaic based on its intrinsic qualities rather than a new tag, otherwise modded in objects wouldn't work.

Perhaps based on its weight and remaining hit points.

and its material. I'm fairly certain that the way wool burns is different from the way cloth burns, for example. or, for that matter, that steel and wood burn differently.
Quote from: Zobaken on September 02, 2015, 12:37:37 AM
1. Please make people unable to move through deep waters. I don't like raiders cosplaying Jesus.

Jonofwrath

#6
Steel's not flammable but I take your point; wood would burn differently than cotton - however - this is covered by weight - if you burned the same weight of cotton and wood (assuming your form the cotton into a dense brick) then they'll probably burn similarly.