eyeless colonist still perceive room beauty

Started by matthiaskrgr, May 29, 2016, 12:35:09 PM

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matthiaskrgr

You can blind a colonists eyes by first giving them bionic eyes and then removing them again.
After that sight efficiency is 0% but the colonist will still get bonus from beautiful rooms etc.

EDIT: the repair failure chance of that colonist was still 0 % for some reason. And it said "Sight x500 (20% importance)".
I'm, wondering where the x500 comes from, shouldn't it be 0% due to missing eyes?


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milon

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ison

#2
Quote from: matthiaskrgr on May 29, 2016, 12:35:09 PM
You can blind a colonists eyes by first giving them bionic eyes and then removing them again.
After that sight efficiency is 0% but the colonist will still get bonus from beautiful rooms etc.

Hmm, sounds like a bug.

Quote from: matthiaskrgr on May 29, 2016, 12:35:09 PM
EDIT: the repair failure chance of that colonist was still 0 % for some reason. And it said "Sight x500 (20% importance)".
I'm, wondering where the x500 comes from, shouldn't it be 0% due to missing eyes?

It's 0% because of the high construction skill. Note that it's a "failure chance", not a "success chance", so the bigger sight factor the bigger chance to fail. 500% is the max value.

// edit: locking, because the same bug is also reported here: https://ludeon.com/forums/index.php?topic=20564.0