Fixing a cycle of despair?

Started by jerpo, July 21, 2016, 03:40:04 PM

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jerpo

Quote from: Tynan on July 22, 2016, 02:55:12 AM
I'm gonna balance this in next build.

For now though - let it be brutal!

It is brutal, but in the case of my original post, I think understandable in part.  These pawns lost both family members and lovers because of the interconnectedness of the colony relationships.  I feel for them, which for this type of game is really the point, right?

I guess I was hoping for some option to have a pawn, perhaps one with high Social, comfort them.  A backrub and "there, there. Everything is going to be okay." It seems like a good opportunity to have some ability for other colonists to provide positive support, rather than just the negative interventions, like arresting.

How do I get a psychic soother? I might not have the tech for that.

Thanks, all, for suggestions on expanding joy/entertainment time in each schedule.  I had not tried that.

I was afraid of getting these pawns into beer, even though I have a lot of hops in my cooler.  I know if I were stranded on a hostile planet I would probalby not stop drinking.

alang

I enjoy RimWorld's system of mental stability and consequences. Having to understand each colonist's mental strengths and weaknesses in addition to their abilities and equipment levels adds much to the story. I end up caring about the little people. Even annoying Samantha who doesn't care about people and starts fires whenever she feels a little sad.

I think winddbourne is right that richer models of mood and self-expression would make for even more fun. I also like jerpo's suggestion that colonists notice and react to each other's moods.

PS: winddbourne, you win the thread.

Rust

Quote from: Tynan on July 22, 2016, 02:55:12 AM
I'm gonna balance this in next build.

For now though - let it be brutal!

Glad I came into this topic, because I've had to kick the storyteller to Chillax, but right now I'm dealing with cascading beserks from two perpetually injured pawns because they keep going beserk. Pretty soon I'm just going to tell the pawn with the SMG to gun both down and not bother dragging them back to bed.