Tynaan are you joking??

Started by ZoZo, August 02, 2016, 09:43:59 PM

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Boston

Quote from: Shurp on August 04, 2016, 06:31:50 AM
Colonists should flee in panic whenever they see a large predator, same as when they see a pirate or other hostile that can kill them.  Would you really continue walking along to the mine if you saw a grizzly bear sitting by the side of the trail?

Look at it from the pawns POV, Shurp: they, in all seriousness, probably don't see the bear. We can, because we have satellites-in-the-sky vision, but the pawns can't.

Most predators in real life are actually quite stealthy, even large bears. There are trees and bushes in the way. The bear isn't charging balls-out at the colonist until the very end, so the pawn really doesn't have time to run.

Shurp

On a forest map maybe he's hiding behind a tree.  I usually play on tundra.  There's nothing for a predator to hide behind besides clumps of lichen.

And even more ridiculously, predators will frequently wander into *the middle of my base* and pawns continue to ignore him.  What's the cougar hiding behind, my automated turret that's smart enough to distinguish a pirate from a trader but can't be programmed to shoot a grizzly?
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Boston

Sure there is. How do you think real-life tundra predators get their prey? Terrain-mask, get down low to the ground, sneak up behind the prey.  Just because there are no Z-levels doesn't mean the ground doesn't have dips and small hills.

Also, in real life, unlike in-game, there can be plenty of bushes, grasses and dwarf trees in tundra. However, that is by-and-by.

I disagree with how animals just waltz right into your colony, though. That does indeed suck.

Franklin

Gotta agree with Shurp, the pawns need better passive responses to predators. Sure, sometimes they are 'terrain-masked', but not when they're leisurely milling about the main corridor of a colony. Everyone sees them, but treats them like they're nothing.

I'd prefer if colonists reacted to large predators like normal people do: hesitantly avoid, run away from, try to scare away, or attack.

I mean it's a panther, not a rabbit.

Limdood

Quote from: Shurp on August 04, 2016, 06:39:01 AM
And even more ridiculously, predators will frequently wander into *the middle of my base* and pawns continue to ignore him.  What's the cougar hiding behind, my automated turret that's smart enough to distinguish a pirate from a trader but can't be programmed to shoot a grizzly?

Or the fact that a manhunter bear is instantly targeted and shot by turrets, but a HUNTING bear is completely ignored...even WHILE its attacking a pawn in range of the turrets

Reviire

#20
Quote from: Naeem on August 03, 2016, 07:37:57 AM
Please watch your language
Implying anyone gives a shit about language.

On topic though, it would be nice if there were additional options with dealing with animals. Say, "Kill all wild animals in AreaX". An option you could also apply to turrets.

Quote from: Gizogin on March 16, 2012, 11:59:01 PM
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

Niknud

If this was Dwarf fortress your people would of given the panther a cool name for its valiant victory!

b0rsuk

There needs to be a way to protect base from hungry predators, even if it's SHOOT EVERYTHING ON SIGHT. Even if turrets are able to distinguish between hungry animals and satiated colonists, there's still risk of friendly fire accident.

Your own animals should detect them from afar, start barking, hissing (cats) or attack.

Shurp

Hmmm, that would actually give me an incentive not to butcher Fido on the first day.  Pets would be useful to keep around as warning of predators.

(SOP presently is to order the bonded colonist to kill his pet, dig a grave, and bury it.  I figure he should have the honor of doing it himself. And it gives my colony the perk of having a grave to visit immediately.)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.