A collection of things

Started by Sola, August 12, 2016, 09:17:29 AM

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Sola

-Combine herbal medicine into medicine, and medicine into glitterworld medicine
With proper techs and a chemistry lab, perhaps the player should be allowed to generate higher tiers of medicine?  On the subject of chemistry...

-Digging for underground materials?  Oil and such could have a multitude of uses.  Oil refinement can make pre-antimatter rocket fuel, advanced kinetic (non-laser) weapons, or improve accuracy of old weapons (such as mortars).  And that's just oil.  Who knows what else is underground?

-Ability to move incapacitated patients
I lost someone to heatstroke, because they were unable to move, and I was unable to move them into a cooler room.  If I can rescue them from the field, I should be able to rescue them from a medical bed.

-Combat selection "Lethal/nonlethal"
You can attempt to shoot someone in the legs, or punch/bludgeon someone NOT in the eyes.  Damage and accuracy down, but chance to kill also goes down. The "nonlethal" setting would allow you to try and subdue berserk colonists at a lower risk of death.

-Ability to mine larger areas at once.  click-L-click-L-click-L-click-L-click-L.  Maybe include a mining or zoning function that allows you to mine an area without needing to click every single block?
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

Shinzy

#1
You can mine large areas by clicking and dragging if you use the mine command in the orders tab instead of the one that appears when clicking on a bit of stone


Edit: Oooh and relocating patients would be real nice

asanbr

You can relocate people. It's just unintuitive.

Make the bed that they're in a prisoner bed. This causes them to fall out of bed.

Make a hospital bed somewhere else.

Rescue them.

Shinzy

Quote from: asanbr on August 12, 2016, 05:30:35 PM
You can relocate people. It's just unintuitive.

Make the bed that they're in a prisoner bed. This causes them to fall out of bed.

Make a hospital bed somewhere else.

Rescue them.
yeah but that's kinda 'hacky' way of doing it =P a proper option for it would be welcome