Colony advancing

Started by Headshotkill, April 13, 2014, 01:00:55 PM

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Headshotkill

Hey guys, lately I've been looking at some mods and found 2 rather interesting:

-Wood economy
-Industrial rim

(And betterpower+ but that's not really what I want to talk about.)

And I noticed how we can actually make a modern colony almost from the start, with metal and machinery, I didn't really had to use wood from 'wood economy' but I think it would be cool if we could really advance our colony over time.
I know that right now you expand your colony and get better security up the longer you play but I would like it if we started really simple, you don't have metal from the beginning, just wood and start building with that. Overtime you develop pickaxes using wood and stone, now can mine into hills and gather minerals. And so you start getting machinery up and running, slowly advancing through technology ending with nuclear reactors and energy guns.

Plasmatic

Quote from: Headshotkill on April 13, 2014, 01:00:55 PM
Hey guys, lately I've been looking at some mods and found 2 rather interesting:

-Wood economy
-Industrial rim

(And betterpower+ but that's not really what I want to talk about.)

And I noticed how we can actually make a modern colony almost from the start, with metal and machinery, I didn't really had to use wood from 'wood economy' but I think it would be cool if we could really advance our colony over time.
I know that right now you expand your colony and get better security up the longer you play but I would like it if we started really simple, you don't have metal from the beginning, just wood and start building with that. Overtime you develop pickaxes using wood and stone, now can mine into hills and gather minerals. And so you start getting machinery up and running, slowly advancing through technology ending with nuclear reactors and energy guns.

While this sounds fun in theory, if you as a space faring race crash on a planet you probably already know how to use metal.. only reason to use wood is for a lack of metal..

Besides, I don't want this game turning into minecraft/Craft the world/+ the thousands of other clones

Darkfirephoenix

+1 to Plasmatic But it's bugging me too that we can start to build an nearly unlimited amount of Solar panels even though we may have gotten 3 medieval Oafs. It should give some kind of "Tech-curve": I land on the planet with an limited amount of food, metal and tools. Maybe we could get it more like an Starter-kit/Emergency-kit (like some other ppl thought about earlier) and we have to get at least the means to build this high-tech stuff we already can build right of the bat. Again something wich bothers me: We can build Solar panels, Automatic-Turrets etc. right from the beginning, but we have to research Hydroponics-TABLE (we can build the Sun-Lamp right at the start too), rugs, simple cages and such FIRST to be able to build it... Really?

I would love (as I said) an Tech-curve, so we have to research/work our way up to get the more advanced stuff. Ofcthe colonist have an basic knowledge / some information tool how to do most of the basic stuff (Iron working, a bit electronics etc.)

Plasmatic

Quote from: Darkfirephoenix on April 13, 2014, 03:33:03 PM
+1 to Plasmatic But it's bugging me too that we can start to build an nearly unlimited amount of Solar panels even though we may have gotten 3 medieval Oafs. It should give some kind of "Tech-curve": I land on the planet with an limited amount of food, metal and tools. Maybe we could get it more like an Starter-kit/Emergency-kit (like some other ppl thought about earlier) and we have to get at least the means to build this high-tech stuff we already can build right of the bat. Again something wich bothers me: We can build Solar panels, Automatic-Turrets etc. right from the beginning, but we have to research Hydroponics-TABLE (we can build the Sun-Lamp right at the start too), rugs, simple cages and such FIRST to be able to build it... Really?

I would love (as I said) an Tech-curve, so we have to research/work our way up to get the more advanced stuff. Ofcthe colonist have an basic knowledge / some information tool how to do most of the basic stuff (Iron working, a bit electronics etc.)

Perhaps the best course of action is not to limit the tech, but limit the metal? theres a mod that converts the metal you mine into ore that you need to smelt first. That would limit the use the metal early game, but also provide a believable reason for the limitations, for the sake of argument, mining ready to use metal is a bit far fetched..

most of these issues will probably be solved as the game progresses I highly doubt the current tech curve is going to stay as is..