Alpha 3 release date and steam availability?

Started by keylocke, March 13, 2014, 01:33:32 AM

Previous topic - Next topic

keylocke

so yea, just asking out of curiosity since i don't check my emails daily.
anyways, perhaps Alpha 3 could include an auto-updater or something?

Semmy

There currently is no set release date for alpha 3.
It is delayed a bit. Some bugs popped up and GDC for Tynan.
Tynan Sylvester ‏@TynanSylvester 10 mrt.

Due to GDC and a series of unfortunate technical difficulties, RimWorld Alpha 3 won't be released until some time in April.



As for steam availability. I am sure tynan will let us know when he knows (-:

And no autoupdater in the test builds so i doubt it will hit soon.
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

Plasmatic

I can't wait for alpha 3.. all the changes in the changelog look so very juicy!

Most of all I'm looking forward to these:

  • Filled out storyteller moddability.
  • Added target amount for bills; colonists won’t do the bill if you have more than the target amount in storage.
  • Pawns now try to eat nice meals when they have the choice over nutrient meals.
  • Finished automated hunting. Colonists will hunt with guns or melee attacks.
  • Recipes can now give skills.
  • Hydroponics are more fertile and now require power or the plants die. You can also now set what to grow on them
  • Pawns of warring factions now fight.
  • All pawn kinds can now carry stuff in their inventory, like silver, and will spawn with some. Hooray, a reason to attack people!
  • You can now call factions on the radio and talk to them. You can offer them silver to improve relations.
  • Faction relations change over time.
  • Pawns now spawn with randomized goodies. Yay, something to steal!
  • Colonists don’t get sad about being in darkness until they haven’t seen a light for 3-4 hours.
  • Colonists now undraft themselves if they’ve been doing nothing for at least a quarter of a day and there are no enemies on the map.
  • Bill config interface displays ingredient search radius ring.
  • Bills no longer vanish on hitting zero count (you can reactivate them without reconfiguring them).
  • Bill config interface displays ingredient search radius ring.
  • Launch pad replaced with orbital trade beacon. Trade system clarification commences.
  • Drafted pawns now automatically beat adjacent fires.
  • Corpse hauling is now globally prioritized above other hauling.
  • Humanoids no longer eat raw food unless they are near-starving at least.