Two New Drug Suggestions

Started by makkenhoff, December 04, 2016, 03:46:34 PM

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makkenhoff

Antibiotics - helps fight infection. Cost: the person being unable to effectively work, making them have a mood penalty while in bed, and a larger penalty when doing anything other than bedrest, but this can be self-administered at a medical bed. This also has a chance of causing an mild illness.

Cyanoacrylates (Dermabond, liquid bandage, various other glues) - helps to clot/cover a bleeding wound, can be self applied per injury site, infection is a possibility when applied, as well as the relatively minor toxic damage (but it stacks with multiple applications).

I've tried to figure out how this stuff is made, but this is largely chemistry and that's an area of study I've not had much experience with. My understanding is it takes a lot of "in between" steps to get these products to this point, allowing for more in between drug types as well as more labor to produce. This should in a sense, be a good trade off, to the otherwise "powerful" effects.

In theory, I'd like both drugs to be expensive and hard to produce, because I wouldn't want the ability to allow for pawns to self administer basic wound and infection treatments to make a doctor's care somehow less worthwhile. I suppose given the possibility of infection from the wound bonding, and the antibiotics increased chance of illness.

This might even be a good idea for a modification, if someone was looking for an idea or two, and it hasn't already been made. (My search came up empty though.)

schizmo

Antibiotics are already a part of the standard Medkit, and are consumed when treating any disease/infection that is listed as "untreated" in the Health window.

RawCode

each and every in game component should be somewhat unique and have it's own unique use and be somewhat interesting.

there are no real reasons to have 10 types of metals that result in 10 types of swords that have same sprite and only some color tint vary, same there are no reason to have 10 types of "medicine" and 20 types of "bandages" that have absolutely completely same effect and ever same sprite and color.

Yes in real life you can't have "components" that fit any ikea furniture and can't use same screwdriver for any kind of screw and ever nails, but in games, you must sacrifice realism in favor of fun and smooth gameflow.

Excess amount of "same" things is bad.

If you want 10 types of medicine, well, you can mod it, if you want 10 kind of medicine in base game, each type should be unique and interesting.

imho