[W|0.3.410 rev40225] Minor GRAVE bug. Screenshots and save game included.

Started by ibsteveog, April 14, 2014, 08:55:30 PM

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ibsteveog

If a grave burns and the corpse inside is destroyed, the graphics for the grave stay as the "full" grave until something else triggers an update - e.g. removing a body from a nearby grave causes all the nearby graves to update their graphics appropriately.

Which makes it look kinda hilarious when you pull the body out - like the one body was stored in 25 graves cuz it was so big.

Before:


About 1 second later, stiltman grabs a single corpse and many graves suddenly show as empty:



Also note the "Graves Needed" indicator that is complaining because there is nowhere to store the *animal* corpses.

Savegame from right before: https://dl.dropboxusercontent.com/u/1043580/Serenity%20-%20graves%20bugged.rim

Just allow Mindy to burn some graves, then make a critical dumping pile for human corpses and notice the graphics for the graves changing as a group.

This savegame already has a lot of fire on graves that start filled: https://dl.dropboxusercontent.com/u/1043580/Serenity%20-%20Graves%20bug%202.rim

OpposingForces

this existed in alpha 2. when happened there the game started hitching. didn't fix it's self till i saved and reloaded. seems to cause some sorta loop making the cpu work hard. at least for me.
No one can hear you scream in space. But the Raiders get a chuckle from you screaming while a boomrat eats you.