Autosave

Started by DoctorShades24, March 04, 2017, 11:48:59 AM

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DoctorShades24

I'd love for Autosaves to be grouped by colony, and be able to be deleted easily instead of clicking on each one and deleting.

Right now, I'm getting overrun as I'm trying multiple colonies and trying to figure out the best approach for things in this game.

SpaceDorf

I support this suggestion.

I think you ment that, but Autosaves should also be named like the colony and not overwrite each other.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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nccvoyager

It should be noted that you can easily delete multiple colonies by opening the save folder and deleting the files.

In terms of the colony grouping, what you are talking of is basically the way that saves are grouped in Fallout 4?
(Saved game files are grouped on a per-character basis, and you must switch characters to access other sets of save files.)

If so, that seems like it would be a good method of grouping the saves.

In terms of the actual format of this organization, perhaps placing sets of saves in folders, within the save folder, named after the colony would work?

RimWorldSaveFolder
--ColonyAlpha
----Save01_*DATE/TIME*
----Save02_*DATE/TIME*
--ColonyOmega
----Save01_*DATE/TIME*
----Save02_*DATE/TIME*
----Save04_*DATE/TIME*
--ColonyLudeon
----Save08_*DATE/TIME*
----Save12_*DATE/TIME*

Dorian

There should also be 2 tabs, one for saves, one for autosaves.  I think the autosaves clutter the list as it is.  I can only imagine with each colony having its own save, it would get messy.

SpaceDorf

Not if each colony is accessed as a folder.

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker