Manually assigned tasks shouldn't get interupted by task priorities

Started by deshara218, July 20, 2015, 06:56:16 PM

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deshara218

Kind of annoying that I have to manually order 3 times to get a general worker to mine a piece of wall to completion so he'll finish it and be able to perform the higher-priority build that he needs the steel for because the pawn has something he could be cleaning on the other side of the map that he keeps stopping what I'm ordering him to do

b0rsuk

Also, I would like manual prioritizing to ignore:
- allowed zones
- disallowed work in "work overview" screen

If I manually order a pawn to do something, clearly I want him to go outside allowed zone. Or I want him to haul that juicy item like power armor helmet because he happens to be near it. Otherwise the pawn has Bad Back and moves so slowly he won't automatically haul. But please don't make me go to Work Overview screen, enable hauling, right click to prioritize hauling the item, watch the pawn carry it, and then disable hauling for him before he manages to waste time.

Kaballah


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I don't see the point of having it ignore disallowed work, as then it just pops up options for things they don't even do. That ones just kinda silly. And the way it works by the way thread creator is it re-prioritizes. It just stops what your colonist does automatically to re-prioritize what it's supposed to be doing, so the way you want it, if there was a fire and you had a colonist manually mining ore, they would ignore the fire. Whatever the higher priority is, they do it. Say you had them manually mining plasteel, they wouldn't sleep, they wouldn't eat, they would not do anything at all besides mine it, like being drafted.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

b0rsuk

Quote from: Z0MBIE2 on July 22, 2015, 03:42:04 AM
I don't see the point of having it ignore disallowed work, as then it just pops up options for things they don't even do. That ones just kinda silly. And the way it works by the way thread creator is it re-prioritizes. It just stops what your colonist does automatically to re-prioritize what it's supposed to be doing, so the way you want it, if there was a fire and you had a colonist manually mining ore, they would ignore the fire. Whatever the higher priority is, they do it. Say you had them manually mining plasteel, they wouldn't sleep, they wouldn't eat, they would not do anything at all besides mine it, like being drafted.

No, it's not silly.
When there's a fire in home zone, I'm constantly getting Fire warnings. I am aware of it and taking care of it manually in all cases. Pawns can't be trusted to fix that on their own, I even manage which sections of fire to focus on. So I absolutely won't miss a colonist busy mining.

Plasteel-mining colonists still generate "poor mood" warnings.

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Quote from: b0rsuk on July 22, 2015, 08:38:21 AM
Quote from: Z0MBIE2 on July 22, 2015, 03:42:04 AM
I don't see the point of having it ignore disallowed work, as then it just pops up options for things they don't even do. That ones just kinda silly. And the way it works by the way thread creator is it re-prioritizes. It just stops what your colonist does automatically to re-prioritize what it's supposed to be doing, so the way you want it, if there was a fire and you had a colonist manually mining ore, they would ignore the fire. Whatever the higher priority is, they do it. Say you had them manually mining plasteel, they wouldn't sleep, they wouldn't eat, they would not do anything at all besides mine it, like being drafted.

No, it's not silly.
When there's a fire in home zone, I'm constantly getting Fire warnings. I am aware of it and taking care of it manually in all cases. Pawns can't be trusted to fix that on their own, I even manage which sections of fire to focus on. So I absolutely won't miss a colonist busy mining.

Plasteel-mining colonists still generate "poor mood" warnings.

Well yeah, as usually it's their main priority if you have mining as their task.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Kaballah

The point is, when you manually force a dude to do a thing, it's annoying to have to also go manually go undo whatever prevents him from doing that thing (e.g. go modify his restriction area settings).

deshara218

Having to order a block of wall mined manually three times in a row is still a problem. Which is pretty annoying if I'm on a map with 3 tile thick (in one spot) mountain range separating the landing zone & where I want to move so it'd be quicker to dig a shortcut than go around but they WONT FINISH THE DIG ORDER THAT I MANUALLY ORDERED THEM TO DO URGH