0.17.1536 Raiders taking captives do not 'fix' a captive's injuries.

Started by makkenhoff, May 13, 2017, 11:52:39 AM

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makkenhoff

Okay, so if you have a raider stab a colonist, and then decide to kidnap them, they will leave the map with the injured colonist - the bug happens after they leave the map, but not immediately - however long it would have taken them to die as if they had remained on the map.

We can literally do nothing to prevent this, we can't chase them off the map on an emergency rescue mission, and they aren't stopping (apparently) to bandage/care for prisoner wounds. This is equally true for caravans - but the player always has the option to 'settle' an area temporarily for bandage purposes, for prisoners or otherwise.

Another issue in line with this one; food/medicine does not get calculated for raiders, they don't require the same supplies to attack/travel that the player does. I realize this is quite complex and a WIP, but I felt it needed to be highlighted, as this will also affect a player's ability to respond to generated quest events in the future.

ison

Kidnapped colonists are automatically tended to 8 times per day. They can still die if they are severely injured.

Pawns in caravans are also treated automatically.

QuoteAnother issue in line with this one; food/medicine does not get calculated for raiders, they don't require the same supplies to attack/travel that the player does.

It's fine. Raiders don't really travel. They just vanish when they walk off the map.

Thanks for reporting anyway.