Problem with cutout shaders

Started by koni, June 04, 2017, 05:09:36 AM

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koni

I moddet an apparel item, that uses two colors. One is the material and the other is defined in the textures itself. Both colors are shown at the display on map, but not on any pawn who wears the item. I noticed that the graphic path are the same as in A16 (with texture.png and texture_m.png) where it worked, but not in A17.