A17b Malaria voodoo

Started by TheRokbyters, June 14, 2017, 04:29:19 PM

Previous topic - Next topic

TheRokbyters

So, my colony gets hit with malaria... 3 colonists get sick.  Great! I have 3 medical beds set up, I send each of them one at a time to their new bed, and then I go to grab my medical person to take care of them.  Before she is done medicating the first two, the third gets up, and walks out of the hospital.  I check his medical health tab... no malaria.  Ohh crap.. did I grab the wrong one?  Nope.. only 2 users with malaria.   Shrug it off as "man I could have sworn".   Randomly, I started getting malaria spread notices, and its him!  He suddenly has it, at normal starting stage (60% on Malaria progression), but with the same immunity level as my people getting regular medical treatment.  He even developed immunity, without having the disease until it popped up.

Later in the same game, 2 of the 3 who didn't get Malaria before get it now (Note, different people.. not same ones).  Sure enough before they even get medical treatment, one of them just gets up and wanders off without malaria showing.  I am assuming he will also randomly get notices and will follow the same basic pattern.

My first thought was mods, but then I looked at what I had installed...

HugsLib
More Trade Ships
EdB Prepare Carefully
Refugee Status - A17

None of these have anything to do with medical conditions (that i'm aware of) or modify much at all in terms of current game play.

My colony is in Temperate Forest, on tribals, Cassandra Classic, Rough difficulty in mountainous terrain with a coast on the west side, a stone road, and on the largest map size.

Anything else you guys wanna know/see/try to test this out, please let me know.

Caelarch

I am having the exact same issue on an pure vanilla installation so I don't think mods are the issue. My colony is temperate forest, also tribal, Randy Rough. Four pawns complain of malaria, get treated and then suddenly they walk out of the hospital. A few hours later the malaria event fires again, same pawns, and there infection and immunity have increased.

Trylobyte

I noticed this too in my rather heavily modded installation.  Everything is still working properly behind the scenes by the looks of it but having the 'Malaria' alert pop up every single time they needed tending (on four pawns) was driving me batty.

Also a Temperate Forest (popular aren't they?) but Crashlanded.

Reinhark

#3
Jungle, custom scenario(base Crash landed with lots of events disabled). 20-ish mods(none of them was directly related to disease or scenario though). I am not so sure who the story teller was at the time. It might even have been Rimsenal storyteller.

However, I have seen it happening with my own eyes in this case. One of my pawn was at 90% immunity gain so I was watching her cure progress when suddenly... Malaria disappeared from her health screen. Therefore I think my issue is at least connected to the issue linked below.

https://ludeon.com/forums/index.php?topic=32464.msg332104#msg332104

NeverPire

Same with this thread.

https://ludeon.com/forums/index.php?topic=33521.0

It is apparently already known and will be resolved in the A18 version.
I will never do worse than what I do now.
It's what self-improvement means.