Sound overload (Update - Known Unity bug)

Started by Cr0ssley, June 23, 2017, 02:19:44 AM

Previous topic - Next topic

Cr0ssley

so this is a really big mystery to even me, from time to time the sounds fully cut in the game and dulls/quiets all other sounds on the operating system. (I'm using Windows FYI). how or even why it happens is far beyond me. I'll attach the output log, If it happens again I'll reattach the newest log.

Workaround: Restarting the game fixes the problem.

[attachment deleted by admin due to age]

Calahan

#1
Thank you for the bug report. (Edit - And additional thanks for including your log file with your report. It wasn't needed this time but it's still appreciated when people do this as it saves a lot of time this end).

What you have encountered is a known Unity bug that has been around since time immemorial. Unfortunately there is nothing Tynan can do about this bug as the relevant code is all locked within the Unity engine, so Tynan and players alike can only wait and rely on the Unity devs to fix it (which they may or may not do before the next comet crashes into the Earth)

I'll close this now because this is not a bug the RimWorld devs can fix. If for whatever reason you encounter this bug again and the obvious solutions such as restating the game / rebooting your computer don't work, then please post a new thread for it in the support forum (although I've never heard of those solutions not 100% solving this before).