Allow hauling action to have multiple associated destinations

Started by EstebanLB01, July 02, 2017, 02:42:01 PM

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EstebanLB01

Currently, a colonist will only carry what's needed to fill the stack in the current destination.
If the destination is a stockpile or dumping zone, it will carry as much as the zone can accept, counting ALL of the cells, filling the destination stack, and dumping the rest in the nearest cell until its full and so on until the pawn dumped everything it was holding. The same goes for a shelf, it will carry as much as both slots can currently accept.

BUT, if there are more shelves or zones nearby or even right next to the destination, the pawn will ignore them

What this situation creates, is that shelves are very impractical to use for stackable items, so workshop with them may look nice and tidy, but will make your colonist work a lot more to haul items, one big stockpile zone is still the better option

What I suggest is the ability to "group" several stockpiles and shelves manually so the colonists will look for this groups instead of individual zones or shelves. Codewise, every recently built shelf or zone would be a group on it's own, and the player will merge this groups as desired



EstebanLB01


Thraxon

The actual system is really boring when filling nutrientpaste dispenser hoppers :

Transporters will take 5/75 corn on the ground to go fill the hopper each time someone take a paste meal.
They should take the full stack of the ground (75 pieces) fill the hopper with 5 and try to put the 70 other on the next stockpile or hopper.

realdead_man

We all agree something needs to give with the storage/haul.

My most successful base is about 60% storage 40% base now.

Just rows and rows of beer, junk, rocks, silver, and more junk

EstebanLB01

Quote from: Thraxon on July 02, 2017, 03:29:01 PM
The actual system is really boring when filling nutrientpaste dispenser hoppers :

Transporters will take 5/75 corn on the ground to go fill the hopper each time someone take a paste meal.
They should take the full stack of the ground (75 pieces) fill the hopper with 5 and try to put the 70 other on the next stockpile or hopper.

In the case of the Nutrient Paste Dispenser what you need is shelves or a stockpile zone next to the hoppers so that problem is minimized to the distance between that stockpile and the hoppers. The haulers from the crop fields and the stockpile zone/shelves will carry the max possible ammount

Limdood

i find the game borderline unplayable with vanilla settings for stockpiles.  more than any other mod, i need increased stack sizes.  i usually do either 10x or 40x stack sizes so that my storage actually seems a reasonable size.

When i was able, i also got the mods that grouped meats and leathers into fewer variations.

EstebanLB01

Quote from: Limdood on July 07, 2017, 02:41:48 PM
i find the game borderline unplayable with vanilla settings for stockpiles.  more than any other mod, i need increased stack sizes.  i usually do either 10x or 40x stack sizes so that my storage actually seems a reasonable size.

When i was able, i also got the mods that grouped meats and leathers into fewer variations.
Oh man, leather and fur variation is a pain in the a**