changing name through likely mods or save editing...

Started by LiteEmUp, August 20, 2017, 02:59:46 AM

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LiteEmUp

So i want to change the names of some of my colonists, NAMES and not nicknames... not just first name, but also last name as well..

i've searched steam workshop and the forums here, and there isn't seems a mod that allows you to change full names.. i've seen the save editor here in the forums, but that seems severely outdated...

so that leaves me to no choice but use save editing... so anyone experienced on save editing rimworld savefiles and guide me into changing just 1 particular colonist to have a proper family name lol


here is the reason why i want to change name:

Sammy doesn't seem to be related to either parents, so i want to change her name entirely resembling a relative of her parents lol... sammy is also seemed to be lord vader's lover even though she is not even a year old lol.. She would like to distance herself from that other sammy, so anyone who can help her solve her issues would be greatly appreciated..





Mehni

1. make a backup

2. Open the savefile in notepad++ and fuck around. If you fuck up, there's a backup.

"Tales" are irrelevant, it's the "NameTriple" you're after. If you continue fucking around, you'll even find a directRelations tag.

LiteEmUp

#2
btw, that sammy gerador was a hidden lover from prepare carefully... its the sammy baby im trying to edit...



so just find that nametriple and find sammy baby and edit entire name as i please??

another question.. is there likely a future bug or error by just editing the names of specific colonists?? like social interactions of "old name" to "new name" or references regarding that colonist's "pre-edited name"

and last question: is there a max character limit on first and last names of pawns??? coz i remember while using prepare carefully.. one of my colonist's last name hit a limit of 12 letters..

jamaicancastle

Quote from: LiteEmUp on August 20, 2017, 05:12:14 AM
another question.. is there likely a future bug or error by just editing the names of specific colonists?? like social interactions of "old name" to "new name" or references regarding that colonist's "pre-edited name"
Relationships are stored using the colonist's object ID, and so should not be affected. Tales - the bits of history that end up on artworks, etc. - do appear to store names separately; you can either live with that, or go hunt down all of the occurrences of that name triple and change them. Either way should be fine in terms of not causing show-stopping bugs; it's just that sometimes artworks or the like might refer to him by his old name.

LiteEmUp

Quote from: jamaicancastle on August 20, 2017, 08:16:25 PM
Quote from: LiteEmUp on August 20, 2017, 05:12:14 AM
another question.. is there likely a future bug or error by just editing the names of specific colonists?? like social interactions of "old name" to "new name" or references regarding that colonist's "pre-edited name"
Relationships are stored using the colonist's object ID, and so should not be affected. Tales - the bits of history that end up on artworks, etc. - do appear to store names separately; you can either live with that, or go hunt down all of the occurrences of that name triple and change them. Either way should be fine in terms of not causing show-stopping bugs; it's just that sometimes artworks or the like might refer to him by his old name.
ok thnx for the info...




another question regarding save editing, assuming you follow the procedures correctly:

assuming i use compatible traits, is there likely going to be long-term bugs to a pawn if i edit and remove/replaceone of their traits??
i have a young 21 yr old engineer who has now 20 skill on construction(recruited her with at least +10 on construction) and multiple good stats across the board, no incapable work, and she has beautiful and hard sleeper traits as well... but what irks me is she has inept trait... it irritates to see her fail often on building stuff and reassigned her to hauling/cleaning to prevent her from wasting anymore resources..


where can i remove an old injury of a pawn??
so here is the background: got attacked by mechanoids.. one of my key colonists got her jaw shot off.. now she is useless as negotiator, even with a 10+ in social... i tried dev mode to fix it, but can't find jaw as restorable body part options.. i bought a bionic jaw & advanced bionic jaw, and can't even perform surgery on her to add it... not sure which mods was it that made jaw damageable body part.. got EPOE & glittertech w/o surgery mods as possible mods that made jaw targetable...