It should be possible to rescue exhausted mental colonists

Started by asanbr, August 11, 2017, 09:31:02 PM

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asanbr

In mental state people often go on until they collapse of exhausted.

In this case it should be possible to rescue them. They have e collapsed so how would they resist? Even in a mental state.

At least it would be possible to drag them back to safety.

SpaceDorf

When they collapse you should be able to rescue them, like any other sickness.

If you can't you may not have enough beds or enough medical beds.

If you want to convince the whiney little pissant how good he has it in your colony :

Arrest him, pamper him a bit and release again ..
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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IWannaChaos

When the mental break starts, just have your colonists kick the crap out of them until the broken colonist is incapacitated, then drag them to the hospital. And of course set them to "no medicine, only doctor care" since it's their fault.

{insert_name_here}

Quote from: IWannaChaos on August 21, 2017, 08:02:51 PM
When the mental break starts, just have your colonists kick the crap out of them until the broken colonist is incapacitated, then drag them to the hospital. And of course set them to "no medicine, only doctor care" since it's their fault.

With that there's the risk of the colonist fighting back and permanent injuries. When my colonists collapse from extreme exhaustion due to a mental break, I just let them sleep it out (but I've never been in a situation where the exhausted colonist is in actual danger by sleeping on the ground)

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Modo44

Quote from: SpaceDorf on August 12, 2017, 02:01:47 AM
When they collapse you should be able to rescue them, like any other sickness.
It's not treated as a sickness. They count as just sleeping, so you have no way to interact with them.

asanbr

I know I can beat them down but I've had injuries and deaths following from that, even when fistfighting. So I prefer not to take the risk.

Arresting works a few times but most often it leads to a berserk rage and the same as above. Also, a long debuff from being arrested, which is also ridiculous in the context. They should be happy that someone saved them from freezing to death.

Randomly losing body parts to frostbite or getting killed by wild animals because of a mental state isn't fun, when the game gives no reasonable ways to deal with it.



Lowkey1987

I think it would help when a pawn collapse of exhausted, that the mental breakdown is over. I dont understand, why it should go on when the collapse.
Here is a bug report on this, because it can get...bad
https://ludeon.com/forums/index.php?topic=34170.msg350321#msg350321 Chain-Berserk

In short, your pawn get so much negatv mood buffs, that after he recover, he gets another mental breakdown (even with +40),