[Mod Request] Control of generated factions

Started by HGC-009, September 16, 2017, 02:12:34 AM

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HGC-009

First, good days / evenings / nights (depending on where the reader is)

although i have already registered a good time in the forum, i use my time enjoying the fantastic content of the forum and community, neglecting the personal presentation, therefore thank you for the amazing content and i apologize for the late presentation.

if my english is strange ... well it is, unfortunately i am not native to the language of Shakespeare and i hope my poor english is not a nuisance.

now, to the subject that occupies this.

the community has created fantastic mods that modify rimworld in many ways, i feel a guilty weakness for those who add new thematic factions, but i honestly feel more and more unable to decide over the following two points::

First, not being able to decide which or how many mods that add factions to maintain in a game, especially because the automatic generation of world fails creating error when two factions create base in the same place.

Secondly, not being able to create a thematic experience, i think that everyone would like to play a game in a desertic radiocative tomb world with rimsenal: ferals, rimsenal: federation, Umbra company, War mongrels and Doom faction, all in the same game.
(I thank and curse the gods because Rooki12k did not do "Season of the Hunters" faction mod)

and that ... a mod that allows to regulate in the creation of map what will be the factions that will be generated in the map, avoiding that appear tribal factions in technological environments or advanced factions in tribal parties and also to avoid having to be loading configurations of mods only to be able to have two games with different technological levels or environments.

i say thank you for the content already created, i apologize for the wall of text to say so little and again my apologies for my poor English.

PS: Probably someone indicates that there are mods that eliminate tribal factions, filter factions by technological level or eliminates all interaction options and turns all factions into enemies, also known that there is the mod "faction discovery" of Orion, which allows add factions in the middle of the game, without breaking the saved game and hiding the enemy bases on the map so that they are created in function to the exploration of the player. But, that does not solve the fact that the map is full of "hidden mines" (in my case, i do not know what happened, but a change of order in my list of mods caused all factions to double and so finish in a game with 14 different factions) and that some of the above mentioned mods create instability.