Is refugee chase event imbalanced in difficulty?

Started by asanbr, September 17, 2017, 06:56:53 PM

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gipothegip

I don't understand why anyone is considering them free. There's a certain risk, especially when you consider random people join, or just fall out the sky.

I think they would be worthwhile if you had better odds with the people that come along.

Or maybe I'm too efficient at killing, and not efficient enough with incapacitation, and the raid itself could be more useful for recruits.
Should I feel bad that nearly half my posts are in the off topic section?

b0rsuk

I had one hilarious situation where the chased guy was so old and worn out that the pursuit caught up with him before he reached my base. There was no way to even defend him other than already being there when the event was announced.

Maybe that old fart was so smart he managed to outwit them and they only now found his tracks. But that sounds unlikely. Chased refugees should go through some sort of natural selection. Those who managed to run so far should have some qualities that made it possible, like speed, combat skill, wits.

Yoshida Keiji

I had that happen to me before. But if it were to happen again in my current game, things could turn better as I have built my base at the lower right corner, unintentionally, it's just that the terrain features where better there. As in preference its best to position yourself in the center of the map...but oh well, turned like this, this time. If the refugee happens to pop at this corner, he will be saved. Already had 3 raids showing up right next to my base instead of the opposite side of the map. But if the refugee is frail or anything that hinders his movement on the opposite side out of a Ludeonicrous map... its bye bye in 350x350...

b0rsuk

Quote from: Yoshida Keiji on September 21, 2017, 05:17:37 AM
As in preference its best to position yourself in the center of the map...but oh well, turned like this, this time. If the refugee happens to pop at this corner, he will be saved. Already had 3 raids showing up right next to my base instead of the opposite side of the map. But if the refugee is frail or anything that hinders his movement on the opposite side out of a Ludeonicrous map... its bye bye in 350x350...

I wish there were more events which rewarded players who build in the center of the map, rewarding them for quick reaction. Not some corner cases like the one above. I actually think it's more beneficial to build on the border of the map, because you raids will have to go through entire map and even if they spawn on your map border, you can build a wall there and they will politely go around it. Except sappers but it's very unlikely for them to spawn right there.

A few alphas ago even on the biggest ice sheet map I was able to rescue escape pods from far away. The recent bleeding out speed increase likely made that impossible. I haven't played such a map since then. But even if you couldn't fetch those wounded, maybe it's for the better ? You will mostly get wanderers and chased colonists instead, who come with parkas and 3 meals.