So I am making Steam collection based on categories...

Started by Barik Morloc, October 11, 2017, 06:51:53 AM

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Barik Morloc

Hi, so I am in the process of categorizing all the 0.17 mods by using the collections feature steam has. I will be done categorizing by tomorrow (24 hours from this post). I plan on maintaining these collections and keeping them up-to-date until 0.18 when I will either delete the collections to make room for 0.18 or I will compile them into a post here for archiving purposes.

These are the categories that I have been putting them into:

Hairstyle Mods 0.17
A collection of mods that add new hairstyles into the game.

Animals and Creature Mods 0.17
A collection of mods that add new animals or creatures into the game for 0.17

Clothing and Armour Mods 0.17
A collection of all clothing and armour mods for 0.17

Weapon Mods 0.17
A collection of all 0.17 mods that add in weapons to the game

Item Packs Mods 0.17
Mods that add items from multiple categories like weapons, armours, etc.

Overhaul Mods 0.17
A collection of mods that alter different systems of the game.

Decoration, Furniture, and Flooring  0.17
Mods that add decorations, furniture or flooring into the game

Lighting Mods 0.17
Mods that have add lights or change lighting in the game

Medical and Health Mods 0.17
Mods related to Health or Medical aspects of the game.

Race and Faction Mods 0.17
Mods that add new factions or races

Crafting and Production Mods 0.17
Mods that add or alter things having to do with crafting and production.

Structure Mods 0.17
Mods that add, change or have to do with structure like walls, roofs etc

Farming, Plants and Terrain Mods 0.17
Possibly another placeholder. Mods that have to do with Farming, Plants or Terrain

Event Mods 0.17
Mods that alter events or add custom events.

Cooking and Food Mods 0.17
Mods that add new foods, structure, or mechanics involved with food.

Ease-of-play Mods 0.17
Probably another placeholder name but mods that make the game easier to play... don't know might divide these into AI mods and UI mods or something.

Power and Energy Mods 0.17
Mods that add have to do with power/energy for the game.

Security Mods 0.17
Mods that add in security things like turrets and other stuff

Social Mods 0.17
Mods relating to social aspects of pawns.

Trait Mods 0.17
Mods that alter or add traits

Storyteller Mods 0.17
Mods that add or alter the Storyteller AI's in the game.

UI Mods 0.17
Mods that add to or alter the User Interface.

Graphics Mods 0.17
Mods that alter graphics either by adding new models, textures, or effects.

Music and Sound Mods 0.17
Mods that add or change music/sounds

Modding Utilities and Libraries 0.17
Items that are used for modding or improve modding capabilities.

Miscellaneous Mods 0.17
More of a placeholder till I figure out a better category. But mods I can't really put into a category

Translation/ non-English mods 0.17
Mods that translate the game or are in a different language than the supreme language.

Patches Mods 0.17
Patches to for compatibility between mods

Combat Changes Mods 0.17
Mods that change combat ai or alter stats having to do with combat

Ease of Play - AI Mods 0.17
Mods that change pawn AI to ease the micromanagement




I would just like to know what you guys think of the categories? Are there any categories that you think I should add/split? Some mods add multiple things like both armour/weapons/factions etc...
I have been putting them in the overhaul section for now.  As of right now, I have only kept mods in 1 category. Should I change that and go with adding mods in multiple categories if I belong.... sorry late for work gtg but I would really appreciate the advice thanks!