[A17] "There are still some enemies in the area"

Started by BugPowderDust, October 12, 2017, 10:42:38 AM

Previous topic - Next topic

BugPowderDust

Just performed a raid on a pirate base. All enemy dead or fled.

I am trying to form caravan to leave, but I get the error "there are still some enemies in this area". I am assuming this is either due to the sentry turrets that remain, or a hidden Ancient Danger?

Save too big to attach, even zipped, so here is link: https://app.box.com/s/15gai9c6ikm5ue9eptn5hox69wdsle26

NeverPire

I don't remember of any issue like this one during a raid before.

I don't have the time to load the savefile now but are you sure there is not somewhere an animal turned manhunter due to some lost bullets ?
I will never do worse than what I do now.
It's what self-improvement means.

Calahan

Thank you for the bug report and especially for providing a save file, as this speeds things up immeasurably, so it's always much appreciated when people include one with their bug reports.

I loaded your save file and the reason you can't form a caravan is because of the turrets. As after I claimed all four of them I was able to form a caravan as expected. What I don't know though is whether or not this is a bug or WAD, I was also unable to find any previous dev posts regarding this to confirm this either way.

So to continue your game you just need to claim the turrets in order to be able to form a caravan. But a bug confirmation will have to wait for input from one of the devs (or from someone else who can confirm this either way).

BugPowderDust

Hi Calahan

I didn't realise it was as simple as just claiming them! Thanks :)

In the end, as i played on right after I submitted, i just waited for the forced caravan reform timer to run out, which did the trick.

Cheers :)

ison

I think it's ok that it's not possible to reform the caravan if there are enemy turrets in the map. It's because when you reform a caravan you basically teleport instantly to the world map, so we need to make sure that there are no enemies you would have to walk by if you wanted to leave the map "normally", otherwise it could be a bit exploitable. Thanks for reporting though.