The hauling system and weight

Started by Sbilko, November 24, 2017, 08:41:59 AM

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Sbilko

Isn't it ridiculous that pawns carry an amount of things based their weight and on the weight they can carry when they set caravans, and instead haul no more than a stack of items?

I try to understand why the developer did this:
Maybe he wanted to avoid pawns not being able to haul an elephant's corpse because of its weight?

Maybe he wanted to avoid having the caravan weight system implemented into the hauling system to avoid overloading the CPU drain.

Maybe he thought that having the caravan weight system implemented into the hauling system would make pawns take a lot of things from a place, and them dropping them all in another place, thus spamming the end location with too many goods the same way it happens when you unload your caravans.

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Maybe I have a solution to this peasky hauling problem: If you need to haul a ton of things placed in one location into another location, then create a caravan there using the precious "caravan formation spot". Then move out of the map, and go back to your colony to unload the goods at the desired spot.

The result? Using the caravan weight system to do the job of hauling, in hopes of it being easier than using hauling.

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What about you? Don't you find it ridiculous that you can haul a Thrumbo corpse in one go but can't haul 3 tuques at once?

Do you have suggestions on the hauling system? If you do, you're welcome to post them here.

SpaceDorf

The Stacksize and Item Based Hauling System was developed long before the weight and caravan system was put into use.

The practical reasons are as you said .. Pawns would carry and block ressources uncontrolable.

Another example is if you are forced to leave an event map you can overload your pawns with tons of items.
And while the caravan can't move at all you can start a new colony and your pawns move totally normal.
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