POLL: Alpha4e difficulty

Started by Tynan, June 04, 2014, 08:04:52 AM

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In Alpha4e only, how difficult did you find Cassandra Classic?

Too hard - I got destroyed, it seemed unfair
8 (11.9%)
Really hard, but beatable
15 (22.4%)
Normal - a challenge, but nothing crazy
21 (31.3%)
Easy - I wasn't really threatened
16 (23.9%)
Too easy - nothing could touch me
7 (10.4%)

Total Members Voted: 67

Leffa

Quote from: Nasikabatrachus on June 07, 2014, 07:55:07 AM
Quote from: Leffa on June 07, 2014, 07:51:43 AM
Nasikabatrachus

Are you using any mod? I'm not using, and I am unable to meet my demand for timber as you did to have so much wood? In my map there is no more trees.

But how do I plant? The boats that appeared to me, did not have the option to buy trees, just buy already cut logs.

I'm not using any mods. You can grow trees in growing zones. I think my lumber needs were met by just one crop of cultivated trees.

Nasikabatrachus

When you click on a growing zone, you can set what grows there by clicking on the "growing" tab and then selecting a plant to grow from the button that appears next to the word "plant".

Leffa

Quote from: Nasikabatrachus on June 07, 2014, 08:34:20 AM
When you click on a growing zone, you can set what grows there by clicking on the "growing" tab and then selecting a plant to grow from the button that appears next to the word "plant".


tks bro!

Untrustedlife

Quote from: Nasikabatrachus on June 07, 2014, 08:34:20 AM
When you click on a growing zone, you can set what grows there by clicking on the "growing" tab and then selecting a plant to grow from the button that appears next to the word "plant".


Love your profile pic.
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


Hey Guys, Here is the first succession Game of rim world for your reading Pleasure, it is in progress right now

LINK

GJames

Started playing again recently after a bit of a break. Began with a nice Phoebe Friendly game to figure out the new mechanics and the like, then jumped straight into a Callie Classic.

I'm currently at Day 60ish and have had 6-7 raids, a few of which have been dropped right into my base. However, they were all survivable and I haven't suffered any casualties yet (apart from a friendly visitor who I shamelessly used to draw minigun fire from my colonists). I'm sure that the difficulty will ramp up as the days go by, but for the first 60 at least it seems very well balanced to me.

I only saw a few downsides, mostly revolving around the Pila being able to render someone nearly useless in one-hit, but the changelog mentioned that it had been nerfed in the next update. Also, graves could do with "dig up" confirmation, as it wasn't great when I reassigned a dumping zone as critical, only to have it filled with month-old dessicated corpses. :P

Other than that, it's coming along really well! Sinking quite a lot of time into it and it's very enjoyable.

Kazzier

First 3 games of this build.

1st game. Going quite well then on about the 10th day get a raid of 10+ raiders when I have 6 colonists. We are out gunned, out numbered and get owned badly. Graniders being the main problem.

2nd game. Get to about day 6 with my 3 colonists, get raided then immediately after we win all 3 f my colonists go insane at the same time.

3rd game. Playing well, then about day 20 get a raid far far bigger than I can handle. I get owned pretty fast.

I think my main problem is at the start I am struggling to set up camp fast enough and focusing more on keeping sanity than base defences.

Tynan

Quote from: Kazzier on June 07, 2014, 05:30:45 PM
First 3 games of this build.

1st game. Going quite well then on about the 10th day get a raid of 10+ raiders when I have 6 colonists. We are out gunned, out numbered and get owned badly. Graniders being the main problem.

2nd game. Get to about day 6 with my 3 colonists, get raided then immediately after we win all 3 f my colonists go insane at the same time.

3rd game. Playing well, then about day 20 get a raid far far bigger than I can handle. I get owned pretty fast.

I think my main problem is at the start I am struggling to set up camp fast enough and focusing more on keeping sanity than base defences.

If you open Version.txt in your RimWorld folder, what does it say?
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Kazzier

Quote from: Tynan on June 07, 2014, 05:32:31 PM
If you open Version.txt in your RimWorld folder, what does it say?

0.4.462 rev15899 (On classic difficulty)

I don't know if I have just been incredibly unlucky or I did something fundamentally wrong, however I just seemed to get matched up against things I wasn't prepared for far too early.

One reason for this is possibly because I turtle at the start. Looking for a good base location and moving, for example, from one side of the map to another. Not sure how that would effect it.

A big problem which you brought up in another thread was the wood/planks issue. That seemed to put me behind a lot at the start.

Tynan

Quote from: Kazzier on June 07, 2014, 05:58:39 PM
Quote from: Tynan on June 07, 2014, 05:32:31 PM
If you open Version.txt in your RimWorld folder, what does it say?

0.4.462 rev15899 (On classic difficulty)

I don't know if I have just been incredibly unlucky or I did something fundamentally wrong, however I just seemed to get matched up against things I wasn't prepared for far too early.

One reason for this is possibly because I turtle at the start. Looking for a good base location and moving, for example, from one side of the map to another. Not sure how that would effect it.

A big problem which you brought up in another thread was the wood/planks issue. That seemed to put me behind a lot at the start.

That's Alpha4d. I hotfixed this balance insanity in alpha4e, which you can download from your link.

I'll be sending out a further Alpha 4 update in the next few days as well, with an announcement this time. You could also wait for that.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Kazzier

Quoteyour link

The owl downloads email that I already had?

Or is there another link that I am missing.

Tynan

Yep, the one you already have.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Untrustedlife

Quote from: Kazzier on June 07, 2014, 05:30:45 PM
First 3 games of this build.

1st game. Going quite well then on about the 10th day get a raid of 10+ raiders when I have 6 colonists. We are out gunned, out numbered and get owned badly. Graniders being the main problem.

2nd game. Get to about day 6 with my 3 colonists, get raided then immediately after we win all 3 f my colonists go insane at the same time.

3rd game. Playing well, then about day 20 get a raid far far bigger than I can handle. I get owned pretty fast.

I think my main problem is at the start I am struggling to set up camp fast enough and focusing more on keeping sanity than base defences.

hmm, you should have built turrets.. in the current version wealth is what effects raids...
(did you have any weapons?)
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


Hey Guys, Here is the first succession Game of rim world for your reading Pleasure, it is in progress right now

LINK

snlehton

#72
A bit more testing.

This time I was able to reach day 81 with just little resistance. Had solid base with 12 colonists, all of the equipped with proper weapons. I didn't build turrets until day 50 or something as suggested here on the forums. I don't know if that affected anything but the game definitely seemed easier.

Can't remember what kind of raids I got at what time (btw built-in journal in the game would definitely help!). One of the raids was a single centipede, and I was able to finish that in no time using the melee only trick.

But on day 81 I got 12 pirates of which 4 had frag grenades. They opened my walls like can-opener on a tin can, got right into the base and killed everybody and half of themselves with frag grenades. Probably could try that again, but going to try out the latest build instead.

Frag grenades do seem a bit too overpowered, at least the amount of damage they do is quite considerable compared to regular guns. What do others think?

The problem with difficulty is that it's not constant. My last run was quite easy, but then the difficulty ramped up just in single go.

Tynan, how do you measure the difficulty of a raid? Is it just a linear sum of participants multiplied with some weapon danger modifiers or something like that?

BTW, you should have one more entry in the poll: Playable, but big spikes in difficulty. I would have voted that.