Level Added Traits

Started by Yodo223, June 16, 2014, 11:42:00 PM

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Yodo223

Starting off with the idea that once a character reaches level 12 you can specialize them in that skill with a trait.

For example:
The added trait for a character that reached level 12 in shooting would be the ability to use two guns at once.

Other ideas for "Special Traits"?

Character Name's time on this planet has shaped them, choose a trait to add to their life story.

vagineer1

What about a mining perk? For instance: (Insert Colonist's name here) has spent hours upon hours mining away at rock and mineral, as such, he/she now knows how to get the most out of mineral.
You see this tank?

This tank is the epitome of "I'm going to destroy you"


This tank can make Chuck norris cry.

All hail the Takemikazuchi.

AwesumnisRawr188

Double the metal when mined?

For Growing, the plants could grow 2x faster when they are the one who sows them.

Construction could add 100% more health to the object built.

Shooting could also add more damage, as maybe it would be hard to duel wield two M24s or M16s lol.

Social could get 10% lower prices with traders and also 10% better deals when selling things.