[1.0.1946] Pawns Don't Rest When Paused Near Destination

Started by Ardshael, June 26, 2018, 11:53:15 PM

Previous topic - Next topic

Ardshael

Brought my caravan close to my destination (hidden ship) and paused the caravan because I wanted to arrive during the morning for a full day of work. However, the pawns wouldn't rest. They would eat food fine but neither the pawns nor the animals would rest.



I tried pausing it a little further away and this time they rested. Maybe when the caravan is less than 1 tile away they won't rest?



P.S. Don't know why the images aren't coming up. Here are the links to view them

Bugged - https://www.screencast.com/t/Xcf4fjC0qw
Not Bugged - https://www.screencast.com/t/uPdl6DHeht

Couldn't attach the save file so here's a link to the dropbox file https://www.dropbox.com/s/roqs0gczwpux0qn/Triad%20-%20Close%20to%20Ship.rws?dl=0

evilgiraffe666

From the patch notes:
Quote-Caravans will no longer rest just before reaching their destination

So I guess it's intended. Personally I prefer the new version, I'd rather get my caravan in with slightly tired pawns than have to wait another 6-8h for that medicine I ordered...

Ardshael

I believe he's referring to the caravan stopping for the night to rest rather than the pawns. Pawns should rest while the caravan is "paused" or "resting"

In this case, my caravan was my entire faction and showing up late in the day meant everyone was exhausted and would sleep on the ground, in the cold. There was no base or any structures at the hidden ship so that's a huge debuff that they wouldn't receive if sleeping while part of the caravan.