Colonist relationships and moodswings.

Started by Losfer, August 15, 2018, 11:13:21 PM

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Losfer

Good day.

I am playing an ice sheet challenge where you need to be a canibal to join. Unfortunately my sister wandered into my home, but i didnt have food supplies to support us both. The only option was to banish her since i couldnt bare to kill her.

After banishing i got a mood debuff about colonist banished to die and that my sister died, a total of -20 where the -14 lasted for 30 days.

All that is fine, but after 20 days i got triggered because of a prison rescue quest where i was supposed to save that banished sister. Meaning i got 10 days left of mourning my sisters death, and i would assume it will all start over again when i fail to rescue her.

Another thing. I had no problem dealing with these mood debuffs because of cooked canibalism and raw canibalism, giving me a total of +28 mood buff. I think that buff is a bit high for a trait and only the highest buff should be active.

Is this intended or some bug?
Will player relationships be tweaked so we can get rid of annoyances like this?

Sry bad english.

Love the game. Got 800ish hours and wont stop yet.

This all happened on the unstable version btw.