more options at the start

Started by Cpt.Fupa, July 03, 2014, 11:56:37 PM

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Cpt.Fupa

You know how sometimes you recruit a colonist and under the charecter tab it will say for example tunnel world miner or medieval noble, maybe you could start a colony but be stuck in a medieval technology level (along with the whole world) and have certain traits that are better than just a vanilla colony. Like medieval fun time land could have stronger walls but stuck in a horse drawn world. Or tribal colonies have crap buildings But lots of food production and A CRAP TONNE OF COLONISTS and all un armed colonists have a hand full of stones if unarmed. Even a cave world colony would be cool. These colonists get scared when out in the light but nice in a cramped dark cave and have super fast mineing. But what they mine doesent seem to cave in...

Well those are more of my ideas sorry for bad grammer.

Hope you like it cheers

Gabriel_Braun

These are the sorts of stories that will develop as soon as character traits and backgrounds are implemented and expanded further down the line...   Traits are going to add huge variations in gameplay and character depth but for the time being they're just flavour/placeholders :D