Player process data and game event data - a research project

Started by dux, October 30, 2018, 03:13:32 AM

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dux

Hi, I'm doing some education research into problem solving and am interested in the way players solve problems in games. In particular, I'm looking for a way to extract player process data (such as queuing research, changing character work priorities etc) and game event data (such as game time and events like a raid). The intention is to use machine learning to analyze the data and classify and possibly rate/assess the player's strategy when solving problems. Ultimately I am looking at a way of using games like Rimworld as a new form of assessing problem solving. So I have a few questions.

1. Is the kind of process and event data accessible in Rimworld?
2. Could a mod be created to extract said data?
3. Is there any possibility of working with the studio on this research project?

Thanks,
Dux.