Gamebreaking? Fabricator bug. Products vanish when bill is completed

Started by dontreadthis, November 26, 2018, 08:56:04 PM

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dontreadthis

QuoteHaving a big issue with the fabricator. I used it to make advanced components fine and then researched prosthetics afterward because Cody lost a leg, the silly twit. I went straight for bionics to make a leg and then power armor.

Here's where it gets wonky. i queue up a bionic leg first, and BAM! when the crafter finishes, the limb vanished. It does the same thing with power armor too, it seems. the materials are used up and the bill is completed, but the product just disappears. same thing happens with power armor from the fabricator. I ripped out the fabricator and built a new one, but that didnt help. Also i noticed that the prosthetic limbs (the lower tiered ones) do the same thing at the machine table, they just vanish when the task finishes. Not only that but when i said fuck it and tried giving poor cody a damn peg leg the surgery goes into a loop! my doctors just keep cutting up poor cody over and over again if i dont stop their madness. the option to give him or anyone else a prosthetic or bionic leg isnt there because the parts dont exist.

^Text from my last post in General Topic thread

Just downloaded the game after the official release, so this is the latest version as of today with no mods at all.
savegame file link:
https://drive.google.com/open?id=1JCZRbbPfCGoDQv0xtb8bGyxaYLwiabOK

I've also tried performing "peg leg" surgeries on a couple other colonists, but the same thing occurs with them. The surgery happens, the materials are used, but when all the work is done the bill doesn't complete and the game acts as if nothing has even started.
Same issue on the fabricator with bionic parts, power armor, and prosthetic limbs at the machining table.
I didn't notice any trouble at all (except for a caravan or two not leaving) with the game until I researched the 'prosthetics' after finishing 'advanced fabrication'. I have only done one other surgery for this game, on Cody, to install a power claw. That seemed normal, and was successful once i realized i needed to 'anesthetize' him first.

edit: after further testing, it seems both the fabricator and machining table are thoroughly bugged. When the bills complete for anything at either bench the product vanishes regardless of what I queue up. From basic weapons to launchers and emp grenades. even advanced components, which definitely worked before researching prosthetics, are glitched out

Canute

Hi,
a logfile after the item created/vanished would be good.
To locate the logfile you can read here
https://ludeon.com/forums/index.php?topic=513.0


QuoteI have only done one other surgery for this game, on Cody, to install a power claw. That seemed normal, and was successful once i realized i needed to 'anesthetize' him first.
normaly the doctor do that automatical, and you don't need to add an extra anesthetize on the patient before.

dontreadthis

Quotenormally the doctor do that automatically, and you don't need to add an extra anesthetize on the patient before.

its my first colony, so I just figured that was why the operation wasn't starting. when i added the bill to cody he went to the bed to wait, but when i clicked on a dr to prioritize the bill it was greyed out with something about not having the materials in the message. so i double checked i had medicine and the claw, and guessed that i had to anesthetize him first since it was an option in the same menu as the surgical procedure. it worked, so i thought that was normal.

also, the save file is right there feel free to try any of this out yourself. the bill for the power armor is almost done in the save file, itll only take a few seconds...

Canute

- You didn't said you play version 1.0.2096 rev473.
- I wanted the logfile, because when the safegame run's fine on another mashine there is something wrong with your installation. And the logfule would give a hint about it.
- There is indeed an repeating error
System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Tale.get_Expired () [0x00000] in <filename unknown>:0
  at RimWorld.TaleManager.RemoveExpiredTales () [0x00000] in <filename unknown>:0
  at RimWorld.TaleManager.TaleManagerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__4()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Play:Update()

But i can't say if it is because i use the 2059 version or from the safegame.

I manualy removed the the tales from the safagame, the error don't show up and Croilébal succesful created the marine armor.
The removed tales shouldn't hurt much and you can continue to play.
http://www.mediafire.com/file/dgne0low56mafkm/FabBugTest2.rws

But the Dev's still need to look into these error msg.


Kenneth