[Mod Idea] caravan loading "box"

Started by minakurafto, February 25, 2019, 10:27:10 AM

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minakurafto

Loading caravan is annoying stuff, i'm talking about big caravan. small caravan is manageable but the big one is prone to mess up. i have an idea to make it simple, by copying transport pod mechanic, although this already do able in vanilla, but it's not theme friendly in pre-industrial scenario.
the idea is about a building that can be "launched" to adjacent tile, so we can just pack the baggage, then make a caravan with only pawn (no item) to save wandering time, after the caravan arrive in adjacent tile we can "launch" the baggage to caravan.
the advantage are we can separate the loading and moving phase, so mental break and whatsoever wont hinder the preparation.
short version : "transport pod" that doesn't use fuel, and only can launched to 1 tile radius with chest/tribal friendly texture

diner

What if your idea worked like this (and I don't know enough to say if this is actually a practical solution)...

1. Create one or more area zones and mark them as 'caravan loading' zones.
2. Click a 'Load Items' button attached to a 'caravan loading' zone.
3. Select items using the same UI as the normal caravan items loading UI.
4. Pawns, over time, would move the items to the zone.
5. When the time comes to send the caravan, its items could be loaded as they are today but they can also be loaded by selecting one or more of the 'caravan loading' zones.
6. Caravan pawns could move to the loading zone and load up.

I kind of imagine it a little like a loading dock process. You stage your inventory for loading, bring in your vehicles, load them up and ship 'em out.

Just thinking out loud.