The new buildings need low energy mode when not in use & charged.

Started by prototype2001, August 01, 2021, 11:55:38 PM

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prototype2001

The sleep accelerator has this but why not the biosculpting pod or the neural supercharge?

mlzovozlm

the neural charger is always 'in use' because they're always charging up to full until the pawns can use them
if there're extra laying around not used, then you can just turn them off
the biosculpt's tuning takes so long that you just have to build 1 for every single pawn, and because it's so, you can just turn them off when you dont use them too, no point waiting 60 days to reset the tuning plus 60 days of mood debuff

prototype2001

So when I unplug a fully charged neural charger for several days and plug it back in in and its ready to go, they don't de-charge just be clear and to counter your role-play logic, yet they consume power while being full. Bio-sculpting pods consume full power while not in use, the topic of this thread, your solution is just to unplug them instead of having a low energy mode, like the sleep accelerator. Meanwhile the sleep accelerator behaves properly and the neural charger and bio sculpting pod should follow its behavior, its a QOL change.

I don't want to micro manage the biosculpting pods, especially in colonies of 30-100 pawns, Tynan thought the same when designing sleep accelerator low energy mode, i'm fine with 50w drain while no one is sleeping and i'll be fine w. 10-20w drain on the biosculpting & 50w drain on the neural charger while in low energy mode.