Mechaniod Queen: The ultimate endgame enemy.

Started by Barley, September 18, 2014, 10:24:14 PM

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Barley

The ultimate form of Mechaniod. This creature occupies multiple squares (say, 5x5) and kinda looks like a smaller version of this:


Big freaking Laser cannon and all. Laser inflicts burn damage, has long charge time, long fire burst, and perfect accuracy. Can shoot through metal (heat conducted through metal) and wood (wood burns away) as well as all half cover. This laser also has the nasty side effect of completely vaporizing any loot drops from dead characters. >: )

AI
The Mechaniod Queen does not directly attack your base upon arrival. Instead, she travels the map searching for all forms of metal - natural deposits, scrap, guns, piles lying around, mortars, buildings, furniture etc. Then, she breaks down the pieces (when necessary), "Eats" the metal, and, like a spider, "spins" a new Mechaniod with her hind legs. (!!!)

The new Mechaniods then accompany the queen around the map as she eats resources. They don't go away, they only get worse. Until finally the Queen and her family's search for metal brings them to your doorstep. The queen will defend herself, and can mine through rock to dig you out (and dig up the exposed metal). The Queen's lackeys function like normal mechaniods and will chase you down and murder you if you threaten the queen. Finally, the queen will attempt to dodge incoming mortars, and will not be provoked into a preemptive strike (Her lackeys will attack, though)

Possible Loots (pick your favorites!)
If killed, yields a ton of metal and "Mechaniod parts" that can be disassembled, an AI core, and a laser core. The laser core can be presented as a pretty trinket to a hostile tribe to finally rid you of an enemy raider group. Alternatively, you can use it and the AI core together to build a new type of turret that kills quickly-but at the expense of vaporizing carried items.

Purpose
Super difficult end-game enemy that serves multiple purposes. Perfect for taking out those entrenched, 20+ person colonies without crashing the game though numbers. Can't be ignored to wonder the map, but if you try, you'll have a mechaniod army to deal with. Also cleans up the map so you don't have all those abandoned metal piles, sandbags, mortars, guns, after a long run.

Bonuses:
Does not Eat, Does not sleep, organs soak up lots of damage, multiple legs, not slowed by terrain or debris (big and long legs to traverse terrain), can mine through rock, spawns enemies, dodges mortars, special weapon, and possibly, if the rest wasn't hard enough, emits a psychic wave.

Keymaster89

#1
I like this idea a lot!
but this queen have too much power IMO.

i suggest the following:
1) this queen should have a 3x3 space, so if she need to pass trough anywhere, she have to open a way in first.
2) she HAVE to be sloooooow, move, dig, eat and fire, at really low speed, also, when she is spawning a new mecha, she will be disabled and unarmed as she is crafting (she immidiatly stop craft if attacked tho)
3) mechanoid she spawn shoudn't be worm, maybe some new tipe of mecha, like fast melee spiderling or moving selfdestruct charge.
4) she have EMP immunity but all her creation don't
5) she could mine for metal into natural cave, but when (and if) she die, she have to release all the metal collected and not used for crafting + a good bonus of scrap metal to compensate the huge resource steal... also minions have to release a good portion of metal used for craft them... for a skilled player the loss of all that avaiable metal hurts more than 4-5 colonists loss and a wall to reconstruct.
6) she land on the planet with the same crashed ship pieces like the AI core. upon landing the first thing she do if not attacked, is destroy the ship with melee attack and then eat the AI core (she can't use the main gun until she eat the AI), then she craft 2 minions and then starts wandering around searching for metal or mine.

Anyway i really like this idea! i support this!
she is cool because the more u wait the more the danger increase XD

Involved

I support the idea of "bosses". These can be linked to random events, diplomacy, maybe even discoverable on the map, say a colonist walking through the desert awakens a giant whatever, and it appears - Run!!! As for the details of their size, abilities, I'll leave that to Tynan, these things are hard to balance.
Thank you Tynan for creating a game of my dreams. Let's all help make Rimworld the best it can be!

Keymaster89

Hey, we are only brainstorming. So much possibilities!
This is suggestion section, we aren't telling Tynan what to do...
(But this sound really cool BTW XD)

keylocke

+1 on all this.

but first... we need a bazooka!  ;D

Barley

All good ideas. But I believe bosses should have at least the following traits:

1) They can't be mortared to death -that just induces more camping
2) The problem needs to grow over time, rather than slowly weaken like the siege does
3) The boss needs to "Clean up" the map -I find late game colonies have too many dead siege camps, weapons and junk scattered across the map. It's just ugly and all too often the camps are too far away to clean up in a practical manner.
4) They need to provide something of unique value upon defeat.

Zeta Omega

#6
Im not going to lie right now...Ive though about something like this before in my idea thread for more mecanoids, others have to...A massive siege mechanoid.....Mine only had 4 legs though when I was thinking of what one could look like.....the only thing I would change about this is lighter colors to match the scythers and centipedes.

These are some of the things I think it should have.
1. An optional "plant mode" where the Mechanoid plants itself on the ground and acts as a massive mortar.
2. Close range combat systems, such as 2 ((dare I say 3)) miniguns/heavycharge blasters.
3. Melee should be the ability to stomp, causing massive ((maybe even one hit kill)) in front of it.
4. Seeing as it is a ""Queen Of the Hive" It should have the ability to "Produce" Small mechanoids over time, Maybe something like a weak and light infantry ((I don't mean scythers I mean something new)) Like cannon fodder basically to protect the more important units ((maybe only a certain amout allowed at a time or just a flat amount it can produce.))
Any other suggestions?