Global options, bills, jobs ... and other stuff

Started by Carry, September 23, 2014, 05:28:59 AM

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Carry

Global options:
I'd like a way to change default behavior in game.


  • 'Rest until fully healed' as the default for colonist
  • Allow hauling dead animals (starvation, collateral hunting damage)
  • Disable job categories (cooking, mining, ...) without changing the priority for each colonist
  • Auto stripping before burning bodies

Prioritizing jobs:
Every job/task (eating, sleeping, ...) should be manually selectable/forceable. And prioritizing should be possible even if that job category is disabled in the overview for the selected colonist - except he is incapable of course. Also prioritizing should override the reservation of a job for another colonist.
Btw, I can't prioritize repairing outside of the home zone. Right-click does nothing. Is that a bug or intention?

Bills:
Crafting bills with 'do until you have x' could use a minimum threshold for 'restarting'.
I don't want the cook to make a single meal just because one was eaten. Something like 'do until you have x, start refilling at y'.
Hoppers and stockpiles have the same 'problem'. Right now they are immediately refilled, which can result in a chain reaction and a lot of work if you have multiple stockpiles with different priorities.
And it would be nice if bills (especially cooking) could be set up to count local resources only. Now cooking in two different locations with the 'do until ...' option doesn't work, because meals are counted globally.

Trading:
To enter the amount directly would be easier. Selling 5000 units of stuff is a lot of dragging.

Meals:
Choosing a meal should take the distance into account. A colonist should prefer a simpler meal if it is much closer.

Friendly fire:
It is probably not that easy to change the AI, but it would be very cool if colonist would avoid walking into the line of fire of other colonists. Or if they stopped shooting if a friendly is in the way.


Random stuff (from other threads) i like/support:

  • Rescue friendlies without capturing
  • Sorting colonist in the overview
  • Assign colonist to groups for drafting
  • Keeping doors open
  • Constructing roofs
  • Changing global hauling priorities
  • Herding animals


I think that's it ... for now :)