The weapon system and naming/categorisation

Started by skullywag, October 19, 2014, 05:55:42 PM

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skullywag

I was thinking the other day "wouldnt it be nice to have traits like pistoleer or Rifleman" which would make a pawn better with certain weapons and not with others, then I thought how the current game just has "guns" and "shooting". This is not a small task but I would love it if the weapons were categorised into "handguns", "assault rifles", "sniper rifles", "heavy weapons" etc (this would also mean that "pistol" would need renaming...it bugs me soooo much). We could then allow stats against categories of weapons (with some work). This seems to fit with how EVERYTHING else is categorised to a more equivalent granular level than just "guns". Thoughts?
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

SimpleLogician

To add to this, it would be cool to have the weapons themselves have random modifiers and a way to re-do those modifiers. Similar to the reforging in Terraria. You could have a pistol with +20% to range and -10% to firing speed, or +2 bullets fired with -30% damage. Then at a machining table you could add a bill to reforge 'X' weapon (X being pistol, R4, club, ect...).