Mod suggestion - No hauling trait change.

Started by Killaim, March 07, 2015, 09:07:21 PM

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Killaim

Hey ive been playing and got a colony that had way to many people that used the very very stupid trait "cannot haul"

I never liked this trait since it somehow makes it "impossible" to haul things.

there could ofc be reasons why this is
"feeling better than others dont wanna do manual labor"
"issues lifting things - bad back, weak body etc etc."
"missing both hands"
"missing both hands and jaw (could like bite onto things to haul)"

Now most of these things above could actually be handled in other ways.
bad back ? yeah that health issue could make hauling impossible (or alot slower)
i think missing both hands allready handles that (havent tried really)


But! here is my suggestion!

People who refuse to haul (for reasons beyond physical reasons)
should be able to be "forced to haul (right click) but if you do it they get upset and take a small mood penalty

Here to act it out two pawns.
Soldier : "dude i am a soldier! i refuse to demean my self to carrying things!"
Hauler : Soldiers spendt alot of time really managing storage you know
Soldier : "...shut up!"
Hauler : and also when you go hunting and shoot things what do you do with the hunted carcass?
Soldier : ".......Shut up!"
Hauler : now...go pick up that pistol and put it over there
Soldier : "....mumble...stupid.....mumble"
Noble : " they made me pick up 2! 2! meals! simply herendous!"
Soldier : "....shut up..."


so if someone could somehow make the No haul a mood penalty instead (perhaps even protest moving slow because of it)
and give bad back damage a condition that prevents hauling / or slows down movement severly doing it

Thanks for reading all this!