Observed Corpse

Started by slauenbach, December 20, 2014, 02:39:53 AM

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StorymasterQ

I wonder if someday the mood can increase exponentially rather than linearly like today.

Observed corpse           -2   (-2 each)
Observed corpse x2       -6   (-3 each)
Observed corpse x3       -12 (-4 each)

Too OP?
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jack020

Quote from: keylocke on December 23, 2014, 10:09:15 AM
hmm.. i noticed that there are plenty of art in the room, but there are no "beauty" moodlet showing on the thoughts list..

Works for me now, so it probable just requires more Art(beauty) then before.

hesoyam

just wanted to pitch in with two ways to work around this

Lining the map edges with rotting corpses can break some raiders before they even start coming after your colony and if you build a partial wall in front of the bodies your colonists wont see them.

Making a killbox partially out of wood allows for throwing a couple molotovs to take care of corpses and the soon to be corpses

jack020

Quote from: StorymasterQ on December 23, 2014, 07:45:27 PM
I wonder if someday the mood can increase exponentially rather than linearly like today.

Observed corpse           -2   (-2 each)
Observed corpse x2       -6   (-3 each)
Observed corpse x3       -12 (-4 each)

Too OP?

eventually that would become to much. like corpse 10 would already give very high negative mood then.

on a different note i altered my opinion to 25-30 max after some extensive play with 35.

Everteal

There's an important aspect missing.
Observing rotting corpse times 3/4/5... only gives -6, yet isn't it supposed to be worse than just corpses? :)

Everteal

Quote from: jack020 on December 21, 2014, 07:52:08 AM
Quote from: Panzer on December 21, 2014, 07:25:56 AM
Added the changes jack020 suggested to my corefiles, will try it out later, ty very much for that, jack :)

it should be like this:


  <ThoughtDef>
    <defName>ObservedLayingCorpse</defName>
    <duration>10000</duration>
    <stackLimit>4</stackLimit>
    <nullifyingTraits>
      <li>Psychopath</li>
      <li>Bloodlust</li>
    </nullifyingTraits>
    <stages>
      <li>
        <label>observed corpse</label>
        <description>I saw a dead body laying on the ground.</description>
        <baseMoodEffect>-2</baseMoodEffect>
      </li>
    </stages>
  </ThoughtDef>


(for other readers, this can be found and edited in: "RimWorld657Win\Mods\Core\Defs\ThoughtDefs\Thoughts_Memories.xml")


I have next to no experience in programming/coding but aren't you missing  <stackedEffectMultiplier>1</stackedEffectMultiplier>?

jack020

#36
Quote from: Everteal on December 26, 2014, 09:10:30 AM
I have next to no experience in programming/coding but aren't you missing  <stackedEffectMultiplier>1</stackedEffectMultiplier>?

that not being there is part of the temporary hotfix :) (or actually it's the whole fix, the other alteration is only to make the post change hidden mathematics match with what you read in the Thoughts/Mood Tab)

if you keep that in, the stacks are unlimited.


Added:

here is the result if you keep it in: