Targetting body parts

Started by Ink., December 15, 2014, 05:39:58 PM

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Ink.

One thing that I think would be super useful and a nice improvement is the ability to set what part of the body each of your colonists will target. Sure, if you have them focused on headshots they might miss more or might not always hit it because they're inaccurate, but they would target it more.

The idea being that you can tactically design certain colonists to impact your enemy in certain ways. For example, I might have people carrying weapons targetting the arms try to get the drop on an enemy sniper. Even if I don't kill him, if I can severely damage his arms or eyes it should weaken his ability to aim and make the sniper more bearable.

Or if someone is running shooting them in the legs to slow them down. Torso if I want the highest chance to hit (because torso is easiest to hit on a body) or the head if I want to output the most damage. Of course, there would still need to be a chance for you to hit other parts of the body even if your aim is focused to account of inaccuracy and you'd want varying ability to hit depending on the body part. Like we said, it's much harder to shoot someone in the head than to hit them in the chest. That's why many are often trained to target the chest first. Two in the chest and 1 in head.

UnassumingWhiteGuy

I agree. I think that it could even be tied to the shooting skill, like from levels 0-5, you can't pick what parts you target, from levels 6-10,  you could target arms, legs, hands, and feet, 11-15 you could do headshots, and 16-20 you could even take out specific organs, like the heart or brain, for devastating kills.

I think it might also be interesting if you added the ability to avoid targeting certain areas as well in order to avoid, for example, damaging the brains of pirates you might want to recruit, or, if you wanted to harvest organs from them, you could keep certain bits intact. Of course, there can and, in my opinion, should always be the possibility of missing the shot only to hit a part of the body you didn't mean to, which could make for stories like "I meant to just target his hand to prevent him from shooting us, but my colonist ended up shooting his arm off," or "I was going for his arm to stop the melee attack but accidentally caused severe brain damage," etc..

Perhaps there could also be an alternative version of this system that could apply to melee combat, one where the targets were more broadly defined but you had greater control over the lethality of the attacks, allowing you to increase your chances of successful captures or kills depending on which suits you.


BinaryBlackhole

0-5 no options 6-10 rough areas 11-15 more precise areas eg arm, upper chest, lower chest. 16-20 organs. I think the option to tell your colonists not to hit an area is good as you might want to keep organs like the brain.

byondtester

Quote from: BinaryBlackhole on December 28, 2014, 01:10:06 AM
0-5 no options 6-10 rough areas 11-15 more precise areas eg arm, upper chest, lower chest. 16-20 organs. I think the option to tell your colonists not to hit an area is good as you might want to keep organs like the brain.

This right here. Genius.

Its Spotlight

This with some sort of weapon dependency would be good. Like where regardless of colonist level (or maybe only at max), they'll never have 100% chance with a rapid fire weapon at a distance. But with a sniper they'll be able to pretty much always.

Everteal

The game i based on Jagged Alliance engine and those series have body part targeting. I can only conclude that it is more than possible for this feature to be added.

But I must say that it would turn out to be a drag to check the stats of every raider and decide to shoot them in the legs of face.

UnassumingWhiteGuy

Maybe that could be fixed by just setting body part target priorities for the colonists, so they always aim for that part automatically.