Late Game Content Suggestions

Started by amul, January 12, 2015, 01:52:20 AM

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kingtyris

Quote from: Johnny Masters on January 15, 2015, 04:48:32 PM
As already discussed somewhere, fire&forget "missions" are good in that they are simple to introduce, but has the collateral disadvantage of having some potentially frustrating drawbacks, namely the loss of control and loss of pawns. I bet most people here reloads a game when someone or someone important dies, at least once.  Having random stuff happens to your people would just further this, or make you feel cheated.

Thats a drawback, but if a mission took, say, 5 minutes to complete, and the outcome was decided by the storyteller from the jump, save-scumming would be less of a problem. There isn't really much to be done about feeling cheated by the death of a pawn, except maybe having the storyteller balanced to favor wounds over deaths.