Sugestion: New Zones

Started by Listy, January 09, 2015, 05:23:06 AM

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Listy

So I've run into a few issues, and the issue is with zones.

At the moment the "home" zone is for cleaning, repairs and fire-fighting. And it means I get into the farcical situation where my cleaners are walking around cleaning patches of soil. Simply because I cover my fields with "home" zones so colonists fight fires there.

Could we not split cleaning off into its own zone, so you can target it more effectively.

At the moment the colonists thought process' seem to be
"Oh better ignore the dirt in the kitchen, I've got soil to mop!"

Other Zone ideas I'd like:

"mown grass" Zone. I tried to create a nice tended park area with a Artwork, some flower beds and the like in it in my last colony. I also included some benches and it was next to my food store so my colonists could go grab lunch in the park if they felt like it.

But I quickly found that's an on-starter as your choices are Wild overgrown grass, or dirt. So a slightly more maintained Lawn option would be nice.

Anyone got any other zone ideas that'd be useful?

bullwinkle

Great idea! Also a "no-go" zone would help

Carry

Maybe we can get rid of 'harc-coded' zones altogether. I suggest the stockpile system for zones. First you designate a zone and then select what to do in it: Repair, clean, fight fires, hunt, clear snow, stay out (except drafted), ...