changelog

Started by Siberianhamster, January 13, 2015, 08:06:40 AM

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Siberianhamster

Jan 13
Colonists, when hauling to stockpiles, always haul the max amount they can carry, and drop the extra nearby if the target cell can’t hold it all.


thankyouthankyouthankyouthankyou

This must be one of the worst micromanagement problems fixed.

Draxis

Now I'd like to see miners grab some ore on their way back to the colony so that people aren't going halfway across the map as much. That'd be amazing.

Siberianhamster

I think that will be addressed as part of the proximity scan when choosing what to haul.

christhekiller

Quote
Eating now takes priority even over emergency work (doctoring, firefighting) if a colonist is starving

Omg yes

Tynan

Yeah I thought this would be difficult too. Turned out it was like a 4 line fix.

Sorry it took like 6 months :p
Tynan Sylvester - @TynanSylvester - Tynan's Blog

harpo99999

finally the pawn are showing a little 'selfishness' that will benefit the colony

The-MathMog

This is such a nice improvement!

A9 is looking to be sooo good on improving the general AI of the, before, stupid colonists! :D
And I am looking forward to seeing how the mortar shells are improved! :)